|
||||
|
||||
Regulating Your Second Life: Defamation in Virtual WorldsBettina ChinBrooklyn Law Review Brooklyn Law Review, Vol. 72, No. 4, 2007 Abstract: Although the issue of virtual harm has never been raised in real-world courts, virtual worlds like Second Life have become increasingly significant in terms of both time and money for their users. As such, it is important to develop theories of how the law may apply to and resolve disputes that originate in these worlds. This Note will therefore argue that because users have imported real-world concepts, specifically currency and economy, into the metaverse, it would behoove brick and mortar societies to provide for redress if a user suffers pecuniary loss in these worlds. This Note will also explore certain ambiguities inherent and unique to the virtual environment when traditional elements of defamation law are applied to it. Moreover, this Note will argue that real-world courts should be the proper forum in which to litigate defamation actions, where victims suffer pecuniary loss due to the fall of their reputations.
Number of Pages in PDF File: 47 Keywords: virtual, world, worlds, second life, defamation, tort, MMORPG, online JEL Classification: K1, K13, K10, K2, K3, K4, K42, K49, O3, O34, O38 Accepted Paper SeriesDate posted: September 20, 2007Suggested CitationContact Information
|
|
|||||||||||||||||||||||||
© 2013 Social Science Electronic Publishing, Inc. All Rights Reserved.
FAQ
Terms of Use
Privacy Policy
Copyright
This page was processed by apollo6 in 0.422 seconds