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Second Life and Other Virtual Worlds: A Roadmap for Research
Brian Mennecke Iowa State University Edward M. Roche Columbia University David A. Bray National Defense University - Information Resources Management College; Emory University - Department of Decision & Information Analysis Benn Konsynski Emory University - Goizueta Business School John Lester Linden Lab Michael Rowe IBM Corporation Anthony M. Townsend Iowa State University - College of Business 28th International Conference on Information Systems (ICIS), 2007 Abstract: Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are built and managed by operators, how they are used and misused by users, and the impact that they have on users, communities, organizations, and societies at large. This panel is designed to introduce the information systems community to this topic. We have assembled both academic and practitioners involved in building, managing, and using virtual worlds to discuss a roadmap for research on virtual worlds.
Keywords: virtual worlds, synthetic worlds, online games, virtual reality, human computer interaction, Second Life, World of Warcraft, research frameworks JEL Classifications: D23, D70, D73, D83 Accepted Paper SeriesDate posted: October 15, 2007 ; Last revised: January 12, 2009Suggested CitationContact Information
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