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Second Life and Other Virtual Worlds: A Roadmap for ResearchBrian MenneckeIowa State University Edward M. RocheColumbia University David A. BrayNational Defense University - Information Resources Management College; Emory University - Department of Decision & Information Analysis Benn KonsynskiEmory University - Goizueta Business School John LesterReactionGrid, Inc.; Linden Lab Michael RoweIBM Corporation Anthony M. TownsendIowa State University - College of Business December 11, 2007 28th International Conference on Information Systems (ICIS), 2007 Abstract: Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are built and managed by operators, how they are used and misused by users, and the impact that they have on users, communities, organizations, and societies at large. This panel is designed to introduce the information systems community to this topic. We have assembled both academic and practitioners involved in building, managing, and using virtual worlds to discuss a roadmap for research on virtual worlds.
Number of Pages in PDF File: 6 Keywords: virtual worlds, synthetic worlds, online games, virtual reality, human computer interaction, Second Life, World of Warcraft, research frameworks JEL Classification: D23, D70, D73, D83 Accepted Paper SeriesDate posted: October 15, 2007 ; Last revised: January 12, 2009Suggested CitationContact Information
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