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Virtual Worlds: Yet Another Challenge to Intellectual Property LawMartine BoonkVU University Amsterdam Arno R. LodderVU University Amsterdam - Computer/Law Institute; VU University Amsterdam - Faculty of Law Global IP Summit Magazine, 2007 Abstract: In this paper we highlight some interesting aspects of Massively Multiplayer Online Role Playing Games (MMORPGs), such as Second Life and World of Warcraft. The number of participants in these so-called virtual worlds are increasing exponentially (currently millions of players). Beside the economic and social impact, several challenging legal issues arise. Our focus in this paper is on intellectual property issues.
Number of Pages in PDF File: 9 Keywords: copyright law, intellectual property, virtual worlds, mmorpg Accepted Paper SeriesDate posted: January 3, 2008Suggested CitationContact Information
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