User-Generated Content & Virtual Worlds
Rutgers School of Law
Vanderbilt Journal of Entertainment and Technology Law, Forthcoming
Many legal commentators have claimed that virtual worlds owe their popularity to their focus on user-generated content and user creativity. While this is true in part and authorial freedom may draw consumers to virtual worlds, user-generated content can also pose risks to virtual world businesses from both an aesthetic and legal perspective.
A significant tension exists between permitting participants to create content freely and building a successful virtual environment. In some instances, user-generated content can overwhelm virtual worlds. The future of user-generated content in virtual worlds is not clear, given the significant practical and legal problems that accompany user-generated content.
Number of Pages in PDF File: 22
Keywords: virtual world, user-generated content, digital culture
JEL Classification: K10, K11, K19
Date posted: February 18, 2008 ; Last revised: April 9, 2014
© 2016 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollobot1 in 0.187 seconds