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User-Generated Content & Virtual WorldsGreg LastowkaRutgers School of Law Vanderbilt Journal of Entertainment and Technology Law, Forthcoming Abstract: Many legal commentators have claimed that virtual worlds owe their popularity to their focus on user-generated content and user creativity. While this is true in part and authorial freedom may draw consumers to virtual worlds, user-generated content can also pose risks to virtual world businesses from both an aesthetic and legal perspective. A significant tension exists between permitting participants to create content freely and building a successful virtual environment. In some instances, user-generated content can overwhelm virtual worlds. The future of user-generated content in virtual worlds is not clear, given the significant practical and legal problems that accompany user-generated content.
Number of Pages in PDF File: 22 Keywords: virtual world, user-generated content, digital culture JEL Classification: K10, K11, K19 Accepted Paper SeriesDate posted: February 18, 2008 ; Last revised: April 9, 2008Suggested CitationContact Information
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