Advertising in Online Games and EC Audiovisual Media Regulation
University of Luzern – i-call (International Communications and Art Law Lucerne) Research Centre
NCCR Trade Regulation Working Paper No. 2008/3
Advertising in Online Games (AOG) has received much attention in recent reports on the future of advertising. Consulting firms, market research institutes, leading e-marketing magazines, influential bloggers, and mass media assess and comment on the potential of these new models of advertising. The present article looks at AOG from the viewpoint of European audiovisual media law and policy. It suggests a typology of both online games and AOG. Based on that typology, the author introduces AOG as an object of regulation; evaluates motives, technical justifications and objectives in favor of regulating AOG; and analyzes critically the new EC Audiovisual Media Services Directive as a prospective regulatory tool to accomplish these objectives.
Number of Pages in PDF File: 43
Keywords: Advertising, online games, digital culture, online worlds, new technologies, audiovisual media regulation, AVMS Directive
Date posted: March 4, 2008
© 2016 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollobot1 in 0.984 seconds