Scalable Learning in World of Warcraft
University of Southern California - Annenberg School for Communication
November 13, 2008
Since 1996, a new genre of games has emerged. These games, called Massively Multiplayer Online Games, or MMOGs, have created a new context for play within the culture of a large scale social network. World of Warcraft is one of the most recent examples of the genre and exemplifies how these games serve as complex and, most importantly, scalable learning environments.
Number of Pages in PDF File: 16
Keywords: learning, MMOG, scalable learning, Warcraft, virtual worldsworking papers series
Date posted: November 16, 2008
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