User Created Content in Virtual Worlds and Cultural Diversity
University of Bern Law School - World Trade Institute
January 1, 2009
GOVERNANCE OF DIGITAL GAME ENVIRONMENTS AND CULTURAL DIVERSITY, Christoph Beat Graber and Mira Burri-Nenova, eds., Edward Elgar Publishing, 2010
NCCR Trade Regulation Working Paper No. 2009/1
User created content (UCC) has often been celebrated as a grassroots cultural revolution that as a genuine expression of creativity, localism and non-commercialism can arguably also cater for a sustainable culturally diverse environment. The present article puts these claims under scrutiny and in a more differentiated manner seeks to identify the value of UCC within digital game environments considering the constraints upon players and upon creative play that these impose. The article subsequently tests whether UCC in its dynamic sense of a creative and communicative process can be seen as a channel for the promotion of cultural diversity and if so, what the State should (and could) do about this.
Number of Pages in PDF File: 39
Keywords: Digital games, virtual worlds, user created content, commodification, intellectual property rights, cultural diversity, media regulation
Date posted: December 18, 2008 ; Last revised: March 30, 2010
© 2015 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollo3 in 0.313 seconds