Determining the Money Supply of a Virtual World

Jesus Diaz

affiliation not provided to SSRN

March 11, 2009

People have been studying virtual worlds for a while now, but there has been little discussion on the money supply. Currently, most virtual world developers do not publish data on the money supply and so I developed a method in estimating it. Using economic theory and the exchange rate, I was able to check the accuracy of my estimate. After applying my method to World of Warcraft, I believe there is over nine billion gold on North American servers. If that gold were converted to USD, it would be worth $192 million, and if the same held true for all World of Warcraft players, there would be $747 million.

Number of Pages in PDF File: 6

Keywords: virtual world, money supply, mmo, mmorpg, world of warcraft

JEL Classification: L86

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Date posted: March 12, 2009  

Suggested Citation

Diaz, Jesus, Determining the Money Supply of a Virtual World (March 11, 2009). Available at SSRN: http://ssrn.com/abstract=1357677 or http://dx.doi.org/10.2139/ssrn.1357677

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Jesus Diaz (Contact Author)
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