Game Harmony: A Behavioral Approach to Predicting Cooperation in Games
Daniel John Zizzo
University of East Anglia - School of Economics and CBESS
Jonathan H. W. Tan
Nottingham University Business School
Nottingham University Business School Research Paper No. 2009-10
Game harmony describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of players are in a game, as embodied in the game’s raw payoffs. It departs from the traditional game-theoretic approach in that it is a non-equilibrium behavioral approach which can be psychologically founded. We experimentally test the predictive power of basic game harmony measures on a variety of well-known 2×2 games and randomly-generated 2×2 and 3×3 generic games. Our findings support its all rounded predictive power. Game harmony provides an alternative tool that is both powerful and parsimonious, as it does not require information on a subject’s degree of rationality, social preferences, beliefs and perceptions.
Number of Pages in PDF File: 34
Keywords: games, game harmony, cooperation, behavioral economicsworking papers series
Date posted: April 22, 2009 ; Last revised: July 15, 2009
© 2014 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollo1 in 0.328 seconds