The Development and Impact of Consumer Word of Mouth in New Product Diffusion
Y. Jackie Luan
Tuck School of Business at Dartmouth
Dartmouth College - Tuck School of Business
August 26, 2009
Tuck School of Business Working Paper No. 2009-65
We investigate how consumer word of mouth (WOM) develops over time and in turn influences new product adoption. We develop a dynamic aggregate-level model of WOM development and new product diffusion that explicitly captures consumers’ learning of product quality from both marketing communications and WOM. It allows us to measure how effectively firms’ marketing efforts generate WOM (buzz) and to determine whether WOM influences product adoption primarily through an informative role (i.e., helping the consumer learn product quality) or a persuasive role (i.e., exerting a direct impact on sales, for example, by increasing awareness). A formal treatment of the endogeneity issue inherent in the WOM-sales relationship enables us to infer short-term and long-term sales elasticity of WOM. The model is estimated using simulated generalized method of moments (GMM) and applied to the U.S. video game market.
Our results indicate: (1) media publicity is especially effective at generating WOM for video games while media advertising is ineffective. (2) WOM is the key source of quality learning. It has a larger informative effect than publicity and advertising combined. (3) While WOM also has a significant persuasive effect, the informative effect dominates; therefore, buzz marketing is economically meaningful only for high-quality products.
Number of Pages in PDF File: 43
Keywords: word of mouth, learning models, durable goods diffusion, advertising, publicity, video games
JEL Classification: M31, M37, L82, D80, C51, C33working papers series
Date posted: August 27, 2009
© 2013 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollo1 in 1.281 seconds