The Classroom Can Be All Fun & Games
Andrea Kupfer Schneider
Marquette University - Law School
Previant, Goldberg, Uelmen, Gratz, Miller & Brueggeman
October 8, 2009
Marquette Law School Legal Studies Paper No. 09-36
Different areas of study have developed “serious games”, videogames with a message beyond pure entertainment, to test the application of differing frameworks to particular problems. The video game PeaceMaker, created by ImpactGames, simulates the Palestinian-Israeli conflict and allows the participants to take on the role of either the Israeli Prime Minister or the Palestinian President. This simulation can be used as a teaching mechanism that allows students to gain hands-on experience in applying several dispute resolution concepts as they work toward achieving peace and winning the game. This article discusses the use of serious gaming in education and specifically the use of PeaceMaker to study theories and practices of conflict resolution. The article describes the PeaceMaker’s overall structure, function, and applicability in the classroom, as well as the theories and concepts of international conflict resolution that can be taught through its use.
Number of Pages in PDF File: 24
Keywords: video games, peacemaker, Palestinian-Israeli conflict, simulation, dispute resolution
JEL Classification: K19, K4, K49working papers series
Date posted: October 12, 2009
© 2014 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollo8 in 0.265 seconds