Quantum Game Theory and Coordination in Intellectual Property
Ted M. Sichelman
University of San Diego School of Law
San Diego Legal Studies Paper No. 10-035
The inventive and creative works protected by intellectual property laws are essentially public goods. As in the case of ordinary public goods, it is usually difficult for inventors and creators to erect non-legal barriers to prevent the use of their works (non-excludability), and any such use does not deplete their works (non-rivalry). Thus, scholars have long used classical game theoretic models of public goods to describe the strategies of players in intellectual property (IP) games. These models contain two seemingly common-sense assumptions: one, that if there are a finite number of decisions a player can make for any single move, the player must make exactly one decision; and two, that if a player engages only in a single game, the player will break a pre-game commitment with another player to follow a mutually beneficial strategy if it is in that player’s self-interest.
Recent extensions to classical game theory using the theory of quantum mechanics – known as quantum game theory (QGT) – have dispensed with these two assumptions, yielding radical new results for many types of games. For instance, in the classical version of the prisoner’s dilemma, two prisoners will fail to cooperate even though it is in their mutual interest to do so. However, in the quantum version, the prisoners’ decisions are often “entangled” in a mutually beneficial way that overcomes the ostensible barriers of classical self-interest, leading the players to cooperate. In this regard, quantum game theorists have suggested that if some exogenous quantum mechanical mechanism – like a quantum computer – could be used to entangle players in a public-goods game, doing so would diminish or eliminate sub-optimal free riding.
This paper contends that there are endogenous effects – specifically, quantum game theoretic phenomena present in the absence of external quantum computers – in certain types of IP games that may act to reduce classically predicted free riding, duplicated development costs, and deadweight losses. In particular, instead of modeling underlying IP rights as classical entities, this paper follows the suggestions of several earlier scholars that legal rights are probabilistic and, at least metaphorically, quantum in nature. In so doing, it shows that rights, including IP rights, exhibit an inherent quantum structure that allows players to avoid making a single classical choice for each move. By allowing the government – as a mechanism designer – to engage in quantum strategies, ordinary players can coordinate their strategies in non-classical ways, exhibiting forms of seemingly altruistic behavior and cooperation that are absent in classical models. The paper concludes by commenting briefly on how QGT might be applied more broadly to other areas of the law.
Number of Pages in PDF File: 40
Keywords: quantum game theory, intellectual property, patents, innovation, public goods
JEL Classification: C7, O3working papers series
Date posted: August 10, 2010 ; Last revised: August 13, 2010
© 2014 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollo8 in 0.266 seconds