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Video Games and CrimeMichael R. Wardaffiliation not provided to SSRN April 2011 Contemporary Economic Policy, Vol. 29, Issue 2, pp. 261-273, 2011 Abstract: Psychological studies find that video game play is associated with markers for violent and antisocial attitudes. It is plausible that these markers indicate either whetted or sated preferences for antisocial behavior. I investigate whether a proxy for video gaming is associated with the prevalence of various crimes and find evidence that gaming is associated with significant declines in crime and death rates. These results are robust to various alternative specifications. Other youth-related leisure activities - sports and movie viewing - generate smaller or no effects. These results cast doubt on the desirability of proposed restrictions on video game marketing.
Number of Pages in PDF File: 13 JEL Classification: L86, D18, I18 Accepted Paper SeriesDate posted: April 7, 2011Suggested CitationContact Information
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