The Virtual Property Problem: What Property Rights in Virtual Resources Might Look Like, How They Might Work, and Why They are a Bad Idea
John William Nelson
Samford University - Cumberland School of Law; University of East Anglia (UEA) - Norwich Law School
September 6, 2009
McGeorge Law Review, Vol. 41, 2010
This was the originally submitted version of this paper. The published version is also available on SSRN. Abstract: "Virtual property" is a solution looking for a problem. Arguments justifying “virtual property” lie among three common themes - Lockean labor theory, theft protection and deterrence, and market efficiency. This Article goes beyond those who advocate for or against the creation of "virtual property" by first dismissing Locke’s labor theory as a justification. Then, this Article explores two models of what property rights may look like when applied to virtual resources. These models are then applied to six different virtual world scenarios in order to see the effects of "virtual property." Finally, this Article explains the failure of property rights to benefit the users, developers, and virtual resources of virtual worlds.
Number of Pages in PDF File: 34
Keywords: property, virtual property, virtual worlds, computers, information technology, economics, philosophyworking papers series
Date posted: April 10, 2011
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