Electronic Games & the First Amendment
IT University of Copenhagen
June 7, 2011
Northwestern Interdisciplinary Law Review, Vol. 4, No. 1, Spring 2011
Prompted by the upcoming Supreme Court case Brown v. EMA (formerly Schwarzenegger v. EMA), this article explores the case history of electronic game censorship, the history of new media regulation, and how significant free speech theories can be applied to electronic games. In Brown v. EMA and similar cases, lawmakers have attempted to regulate electronic games based on their violent content, while earlier cases refused to consider electronic games as speech at all. This paper advocates a structuralist analysis of media, the expressive germ perspective, to determine which media should be considered speech. By focusing on the capabilities rather than the content of nascent media, courts can avoid misclassifying rightfully protected expression due to cultural prejudice or unfamiliarity with new media. Ultimately, this paper broadens the discussion raised by Brown v. EMA to interrogate our judiciary's failure to protect media in their formative stages and fulfill the anti-majoritarian goals of the First Amendment.
Number of Pages in PDF File: 61
Keywords: free speech, electronic games, first amendment, Brown v. EMA, Schwarzenegger v. EMA, River City effect, censorship, video games, individual self realization, expressive germ perspectiveAccepted Paper Series
Date posted: June 21, 2011
© 2014 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollo3 in 0.375 seconds