Minecraft as Web 2.0: Amateur Creativity & Digital Games

Greg Lastowka

Rutgers School of Law

October 5, 2011

This chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an explanation of the concept of Web 2.0 and then consider how that concept applies to the space of digital games. I then look at Minecraft specifically. As I explain, Minecraft’s surprise success as an “indie” game is largely attributable to the ways in which it draws upon amateur creativity. I conclude the chapter by suggesting that more games like Minecraft may be socially desirable, but noting that current intellectual property laws discourage the creation of these sorts of games.

Number of Pages in PDF File: 19

Keywords: Minecraft, games, intellectual property, Web 2.0, user-generated content

JEL Classification: K11, O34

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Date posted: October 5, 2011  

Suggested Citation

Lastowka, Greg, Minecraft as Web 2.0: Amateur Creativity & Digital Games (October 5, 2011). Available at SSRN: http://ssrn.com/abstract=1939241 or http://dx.doi.org/10.2139/ssrn.1939241

Contact Information

Greg Lastowka (Contact Author)
Rutgers School of Law ( email )
217 N. 5th Street
Camden, NJ 08102-1203
United States
HOME PAGE: http://lastowka.rutgers.edu
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