Abstract

 


 



Computer Games and Games Industry Connections with Comic Art


Andrzej Klimczuk


Warsaw School of Economics (SGH)

November 23, 2011

CONTEXTUAL MIX. THROUGH GRAPHIC STORIES TO ANALYSES OF CONTEMPORARY CULTURE, pp. 385-396, G. Gajewska & R. Wójcik, eds., Poznańskie Towarzystwo Przyjaciół Nauk, 2011

Abstract:     
Growth in popularity of computer (video) games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide entertainment, but they are also an important source of income, knowledge and social problems. Article aims to bring closer look on the common areas of games and comics. On the one hand designers and artists working on games are often inspired by comic books, as well as they create their licensed adaptations and separate "interactive issues." On the other hand more and more often we can see comics based on popular games. Study present the areas of agreement, cooperation or dependence like: technologies used to create games and comic books, use of comic books to comment events in the gaming industry and organization of exhibitions or events popularizing the works from both fields.

Keywords: Games industry, Comics industry, Social Capital

JEL Classification: Z11, L82

Accepted Paper Series


Date posted: November 25, 2011  

Suggested Citation

Klimczuk, Andrzej, Computer Games and Games Industry Connections with Comic Art (November 23, 2011). CONTEXTUAL MIX. THROUGH GRAPHIC STORIES TO ANALYSES OF CONTEMPORARY CULTURE, pp. 385-396, G. Gajewska & R. Wójcik, eds., Poznańskie Towarzystwo Przyjaciół Nauk, 2011. Available at SSRN: http://ssrn.com/abstract=1963895

Contact Information

Andrzej Klimczuk (Contact Author)
Warsaw School of Economics (SGH) ( email )
Niepodleglosci 162
PL-Warsaw, 02-554
Poland
Feedback to SSRN (Beta)


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