Borneo Virtual Reality: A Walkthrough

15 Pages Posted: 25 May 2016

See all articles by Aloysius Yapp

Aloysius Yapp

Independent

Ng Jeu

Independent

Mohd Fairuz Ali

Independent

Lim Kim

Independent

Goh Kuan

Independent

Chong Teeng

Independent

Wirawani Kamarulzaman

Independent

Date Written: May 23, 2016

Abstract

Cultural identity is essential for peaceful cooperation of civilization. Culture builds self-identity and with self-identity people are more likely to interact peacefully with other cultures thus embracing diversity. However cultural identities may change as different cultures intertwined, which could either lead to positive outcome, such a stronger societal structure and values, or it could lead to negative outcome instead such as destroying minority or less powerful culture which then leads to disintegration of fundamental human values. According to Zgonjamin, cultural pluralism is one of the phenomenon that destroys a culture. He added that once a nation's culture is destroyed another culture is also destroyed at the same time. Therefore it is crucial to preserve culture and cultural heritage as to avoid destruction of any certain culture. The protection and preservation of culture is not only limited to artifact and intellectual property rights in specific language arts, but it also includes aspect of protecting cultural sites, human rights, tolerance, and development. Preservation of culture could be made in several forms. Education could be one of the forms as culture should be communicated in global society through an integrated education approach and it should be encourage. Borneo which is located in Sarawak is having its culture at stake. A lot of habitat and cultural heritage in the area of challenged from the urbanization and modernization. The walkthrough is a simulation practice to experience through a Computer-Generated Imaging (CGI)’s forest with the local forests content. Hence the objective of the research is to preserve the Borneo culture through the context of digital documentation for digital Borneo (DB).

Keywords: virtual reality, interactive media, culture preservation, heritage, digital borneo

Suggested Citation

Yapp, Aloysius and Jeu, Ng and Ali, Mohd Fairuz and Kim, Lim and Kuan, Goh and Teeng, Chong and Kamarulzaman, Wirawani, Borneo Virtual Reality: A Walkthrough (May 23, 2016). Available at SSRN: https://ssrn.com/abstract=2783587 or http://dx.doi.org/10.2139/ssrn.2783587

Ng Jeu

Independent

Mohd Fairuz Ali

Independent

Lim Kim

Independent

Goh Kuan

Independent

Chong Teeng

Independent

Wirawani Kamarulzaman

Independent

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