Footnotes (177)



The Harmonization Game: What Basketball Can Teach About Intellectual Property and International Trade

Peter K. Yu

Texas A&M University School of Law

Cardozo Law School, Public Law Research Paper No. 60

In the recent World Men's Basketball Championships in Indianapolis, Team USA found out painfully that the international game is very different from what they play at home and that the gap between USA Basketball and the rest of the world has been closing. While their losses might have a significant impact on how the United States prepares for the 2004 Olympics in Athens and on how Americans train youngsters to play basketball, their teachings go beyond basketball.

The international harmonization process is a game with different rules, different officials, and players with different visions and mindsets. By watching how players interact with rules, officials, and other players, one therefore could gain insight into globalization and the international harmonization process. This Article brings together two leading American exports - laws and basketball - and discusses how the recent losses by Team USA might offer valuable lessons on intellectual property and international trade.

Number of Pages in PDF File: 29

Open PDF in Browser Download This Paper

Date posted: December 3, 2002  

Suggested Citation

Yu, Peter K., The Harmonization Game: What Basketball Can Teach About Intellectual Property and International Trade. Fordham International Law Journal, Vol. 26. Available at SSRN: http://ssrn.com/abstract=341242 or http://dx.doi.org/10.2139/ssrn.341242

Contact Information

Peter K. Yu (Contact Author)
Texas A&M University School of Law ( email )
1515 Commerce St.
Fort Worth, TX 76102
United States
HOME PAGE: http://www.peteryu.com/

Feedback to SSRN

Paper statistics
Abstract Views: 3,848
Downloads: 548
Download Rank: 36,157
Footnotes:  177

© 2016 Social Science Electronic Publishing, Inc. All Rights Reserved.  FAQ   Terms of Use   Privacy Policy   Copyright   Contact Us
This page was processed by apollobot1 in 2.500 seconds