|
||||
|
||||
Learning to Respond: The Use of Heuristics in Dynamic Games
Mikhael Shor Vanderbilt University - Owen Graduate School of Management June 2004 Abstract: While many learning models have been proposed in the game theoretic literature to track individuals' behavior, surprisingly little research has focused on how well these models describe human adaptation in changing dynamic environments. This paper evaluates several learning models in light of a laboratory experiment on responsiveness in a low-information dynamic game subject to changes in its underlying structure. While history-dependent reinforcement learning models track convergence of play well in repeated games, it is shown that they are ill suited to dynamic environments, in which sastisficing models accurately predict behavior. A further objective is to determine which heuristics, or rules of thumb, when incorporated into learning models, are responsible for accurately capturing responsiveness. Reference points and a particular type of experimentation are found to be important in both describing and predicting play. Implications for the design of learning models for dynamic, low-information settings such as the Internet are discussed.
Keywords: learning, limited information, responsiveness JEL Classifications: D83, C91, C73 Working Paper SeriesDate posted: June 27, 2003 ; Last revised: May 08, 2006Suggested CitationContact Information
|
|
||||||||||||||||||||
© 2009 Social Science Electronic Publishing, Inc. All Rights Reserved. Terms of Use Privacy Policy
This page was served by apollo 2 in 0.094 seconds.