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Designing Free Software Samples: A Game Theoretic Approach
Christophe Faugère SUNY at Albany - School of Business Giri Kumar Tayi SUNY at Albany - School of Business September 2006 Abstract: We develop a vertical differentiation game-theoretic model that addresses the issue of designing free software samples (shareware) for attaining follow-on sales. When shareware can be reinstalled, cannibalization of sales of the commercial product may ensue. We analyze the optimal design of free software according to two characteristics: the evaluation period allotted for sampling (potentially renewable) and the proportion of features included in the sample. We introduce a new software classification scheme based on the characteristics of the sample that aid consumer learning. We find that the optimal combination of features and trial time greatly depends on the category of software within the classification scheme. Under alternative learning scenarios, we show that the monopolist may be better off not suppressing potential shareware reinstallation.
Keywords: Vertical differentiation, monopolist, free sample, software, durable goods, sales cannibalization, optimal design JEL Classifications: C72 Working Paper SeriesDate posted: January 05, 2004 ; Last revised: August 28, 2006Suggested CitationContact Information
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