Rutgers School of Law
Swinburne Law School; New York Law School
New York Law School Law Review, Forthcoming
Markets for virtual property in massively multiplayer online games have recently emerged. This essay explores the question of whether such markets for virtual world properties might someday provide a basis for real criminal prosecutions. The authors conclude that this is unlikely. This is not due to the intangibility of virtual assets, but instead due to the contractual arrangements which modify the legal rights of players, as well as the encoded and textual game rules which govern player-to-player interactions in virtual worlds.
Number of Pages in PDF File: 26
Keywords: Property, rules, virtual worlds, games, cyberspace, cybercrime
JEL Classification: K49, K12
Date posted: July 19, 2004
© 2016 Social Science Electronic Publishing, Inc. All Rights Reserved.
This page was processed by apollobot1 in 0.313 seconds