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Coordination Failure in Repeated Games with Almost-Public Monitoring, Second Version
George J. Mailath University of Pennsylvania - Department of Economics Stephen Morris Princeton University - Department of Economics March 23, 2005 Cowles Foundation Discussion Paper No. 1479R; PIER Working Paper No. 05-014 Abstract: Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in such games. It is always possible to coordinate continuation play by requiring behavior to have bounded recall (i.e., there is a bound L such that in any period, the last L signals are sufficient to determine behavior). We show that, in games with general almost-public private monitoring, this is essentially the only behavior that can coordinate continuation play.
Note: A previous version of this abstract can be found at: http://ssrn.com/abstract=580681 Keywords: repeated games, private monitoring, almost-public monitoring, coordination, bounded recall JEL Classifications: C72, C73, D82 Working Paper SeriesDate posted: March 25, 2005 ; Last revised: May 01, 2005Suggested CitationContact Information
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