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Virtual Power Politics


James Grimmelmann


New York Law School; Georgetown University Law Center

April 19, 2005


Abstract:     
Every decision made by the designers of a virtual world game is a political decision. Every debate over the rules and every change to the software is political. When players talk about the rules, they are practicing politics. Once you know to look for virtual politics, they're everywhere.

Designers are the governments of these virtual worlds. Like real governments, they make the laws under which citizens must live. And like real governments, they are accountable, after a fashion, to their constituents. Players use designers as agents, employing them to make and enforce the collective decisions that need to be made to make a virtual world function well. Designers focus the diffuse (and conflicted) will of the players into something actionable: software. More importantly, almost every design decision - even a seemingly uncontested one - has winners and losers.

Number of Pages in PDF File: 9

Keywords: Virtual worlds, cyberlaw

JEL Classification: K10

working papers series


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Date posted: April 26, 2005  

Suggested Citation

Grimmelmann, James, Virtual Power Politics (April 19, 2005). Available at SSRN: http://ssrn.com/abstract=707301 or http://dx.doi.org/10.2139/ssrn.707301

Contact Information

James Grimmelmann (Contact Author)
New York Law School ( email )
185 W. Broadway
New York, NY 10013
United States
Georgetown University Law Center ( email )
600 New Jersey Avenue, NW
Washington, DC 20001
United States
Feedback to SSRN (Beta)


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