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Virtual Power Politics

James Grimmelmann
New York Law School


April 19, 2005


Abstract:     
Every decision made by the designers of a virtual world game is a political decision. Every debate over the rules and every change to the software is political. When players talk about the rules, they are practicing politics. Once you know to look for virtual politics, they're everywhere.

Designers are the governments of these virtual worlds. Like real governments, they make the laws under which citizens must live. And like real governments, they are accountable, after a fashion, to their constituents. Players use designers as agents, employing them to make and enforce the collective decisions that need to be made to make a virtual world function well. Designers focus the diffuse (and conflicted) will of the players into something actionable: software. More importantly, almost every design decision - even a seemingly uncontested one - has winners and losers.

Keywords: Virtual worlds, cyberlaw

JEL Classifications: K10

Working Paper Series

Date posted: April 26, 2005 ; Last revised: November 25, 2006

Suggested Citation

Grimmelmann, James Taylor Lewis, Virtual Power Politics (April 19, 2005). Available at SSRN: http://ssrn.com/abstract=707301 or doi:10.2139/ssrn.707301


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Contact Information

James Taylor Lewis Grimmelmann (Contact Author)
New York Law School ( email )
57 Worth Street
New York, NY 10011-2960
United States
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