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Technology Adoption in the Presence of Network Externalities: A Web-Based Classroom GameJames R. Wolf Jr.Illinois State University Thomas E. PortegysIllinois State University - School of Information Technology June 4, 2007 Transactions on Education, Vol. 8, No 1, 2007 Abstract: This paper describes a customizable classroom game used to demonstrate the effects of network externalities on the adoption of new technologies. The game is a web-based adaptation of Ruebeck et al.'s (2003) network externalities game. The web-based game is freely available and can be played in a networked lab setting or via the Internet. In this game, players choose one of a number of competing technologies whose utility depends on the number of others choosing the same technology. In subsequent variations, we introduce sequential choice, imperfect information, heterogeneity, lock-in, and switching costs.
Number of Pages in PDF File: 26 JEL Classification: A22, A23, D62 Accepted Paper SeriesDate posted: November 28, 2005Suggested Citation |
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