Abstract

http://ssrn.com/abstract=958945
 
 

Citations (1)



 
 

Footnotes (5)



 


 



Dragon Kill Points: A Summary Whitepaper


Edward Castronova


Indiana University Bloomington - Department of Telecommunications

Joshua Fairfield


Washington and Lee University - School of Law

January, 2007


Abstract:     
This piece briefly describes the self-enforcing and non-pecuniary resource allocation system used by players in virtual worlds to allocate goods produced by a combination of player effort (the effort required to organize a group and overcome challenges) and the game itself (which "generates the good" - the input here is the time of the design staff). For historical reasons, these systems are commonly called DKP - Dragon Kill Points. The following is an attempt at a fun, not a thorough, discussion of the subject and some of the puzzles it raises.

Number of Pages in PDF File: 10

Keywords: Dragon Kill Points, Rational Models Seminar, Virtual World, World of Warcraft, Law and Economics, Edward Castronova, Online community

working papers series


Download This Paper

Date posted: January 24, 2007  

Suggested Citation

Castronova, Edward and Fairfield, Joshua, Dragon Kill Points: A Summary Whitepaper (January, 2007). Available at SSRN: http://ssrn.com/abstract=958945 or http://dx.doi.org/10.2139/ssrn.958945

Contact Information

Edward Castronova
Indiana University Bloomington - Department of Telecommunications ( email )
1229 East 7th Street
Bloomington, IN 47405
United States
Joshua Fairfield (Contact Author)
Washington and Lee University - School of Law ( email )
Lexington, VA 24450
United States
Feedback to SSRN


Paper statistics
Abstract Views: 11,397
Downloads: 2,008
Download Rank: 3,282
Citations:  1
Footnotes:  5

© 2014 Social Science Electronic Publishing, Inc. All Rights Reserved.  FAQ   Terms of Use   Privacy Policy   Copyright   Contact Us
This page was processed by apollo2 in 0.407 seconds