|
||||
|
||||
Dragon Kill Points: A Summary WhitepaperEdward CastronovaIndiana University Bloomington - Department of Telecommunications Joshua FairfieldWashington and Lee University - School of Law January, 2007 Abstract: This piece briefly describes the self-enforcing and non-pecuniary resource allocation system used by players in virtual worlds to allocate goods produced by a combination of player effort (the effort required to organize a group and overcome challenges) and the game itself (which "generates the good" - the input here is the time of the design staff). For historical reasons, these systems are commonly called DKP - Dragon Kill Points. The following is an attempt at a fun, not a thorough, discussion of the subject and some of the puzzles it raises.
Number of Pages in PDF File: 10 Keywords: Dragon Kill Points, Rational Models Seminar, Virtual World, World of Warcraft, Law and Economics, Edward Castronova, Online community working papers seriesDate posted: January 24, 2007Suggested Citation |
|
|||||||||||||||||||||||
© 2013 Social Science Electronic Publishing, Inc. All Rights Reserved.
FAQ
Terms of Use
Privacy Policy
Copyright
This page was processed by apollo2 in 0.437 seconds