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Dragon Kill Points: A Summary Whitepaper

Edward Castronova
Indiana University Bloomington - Department of Telecommunications; CESifo (Center for Economic Studies and Ifo Institute for Economic Research)

Joshua Fairfield
Washington and Lee University - School of Law


January, 2007


Abstract:     
This piece briefly describes the self-enforcing and non-pecuniary resource allocation system used by players in virtual worlds to allocate goods produced by a combination of player effort (the effort required to organize a group and overcome challenges) and the game itself (which "generates the good" - the input here is the time of the design staff). For historical reasons, these systems are commonly called DKP - Dragon Kill Points. The following is an attempt at a fun, not a thorough, discussion of the subject and some of the puzzles it raises.

Keywords: Dragon Kill Points, Rational Models Seminar, Virtual World, World of Warcraft, Law and Economics, Edward Castronova, Online community

Working Paper Series

Date posted: January 24, 2007 ; Last revised: August 31, 2008

Suggested Citation

Castronova, Edward and Fairfield, Joshua, Dragon Kill Points: A Summary Whitepaper (January, 2007). Available at SSRN: http://ssrn.com/abstract=958945


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Contact Information

Joshua Fairfield (Contact Author)
Washington and Lee University - School of Law ( email )
Lexington, VA 24450
United States
Edward Castronova
Indiana University Bloomington - Department of Telecommunications ( email )
1229 East 7th Street
Bloomington, IN 47405
United States
CESifo (Center for Economic Studies and Ifo Institute for Economic Research)
Poschinger Str. 5
DE-81679 Munich Germany
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