Borders in Motion: An application related to the video game Animal Crossing: New Horizons
21 Pages Posted: 26 Apr 2021
Date Written: March 1, 2021
Abstract
In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world.
Keywords: Border, Animal Crossing, real versus virtual world
Suggested Citation: Suggested Citation
Benti, Behailu Shiferaw and Stadtmann, Georg, Borders in Motion: An application related to the video game Animal Crossing: New Horizons (March 1, 2021). Available at SSRN: https://ssrn.com/abstract=3832017 or http://dx.doi.org/10.2139/ssrn.3832017
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