Borders in Motion: An application related to the video game Animal Crossing: New Horizons

21 Pages Posted: 26 Apr 2021

See all articles by Behailu Shiferaw Benti

Behailu Shiferaw Benti

European University Viadrina Frankfurt (Oder)

Georg Stadtmann

European University Viadrina Frankfurt (Oder)

Date Written: March 1, 2021

Abstract

In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world.

Keywords: Border, Animal Crossing, real versus virtual world

Suggested Citation

Benti, Behailu Shiferaw and Stadtmann, Georg, Borders in Motion: An application related to the video game Animal Crossing: New Horizons (March 1, 2021). Available at SSRN: https://ssrn.com/abstract=3832017 or http://dx.doi.org/10.2139/ssrn.3832017

Behailu Shiferaw Benti (Contact Author)

European University Viadrina Frankfurt (Oder) ( email )

Grosse Scharrnstr. 59
Frankfurt (Oder), Brandenburg 15230
Germany

Georg Stadtmann

European University Viadrina Frankfurt (Oder) ( email )

Grosse Scharrnstr. 59
Frankfurt (Oder), Brandenburg 15230
Germany

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