Technological Aids for Dyscalculic Children

6 Pages Posted: 1 Apr 2020

See all articles by Nisha Vanjari

Nisha Vanjari

University of Mumbai - Department of Computer Engineering

Snehal Bakre

University of Mumbai, K. J. Somaiya Institute of Engineering and Information Technology, Department of Computer Science and Engineering

Ronak Parmar

University of Mumbai, K. J. Somaiya Institute of Engineering and Information Technology, Department of Computer Science and Engineering

Vidhisha Singal

University of Mumbai, K. J. Somaiya Institute of Engineering and Information Technology, Department of Computer Science and Engineering

Date Written: April 8, 2020

Abstract

Dyscalculia is associated with the child’s inability to understand the basic mathematical concepts. Dyscalculia covers a variety of challenges in mathematics that include understanding the numbers which are the root of mathematics to the inability to grasp the mathematical language. Hence, for such kid’s dealing with mathematics even in day to day life is a challenging aspect and even more difficult if they have no tools that would be an aid to their disability. Although there are many interactive learning techniques, most of the time students tend to lose interest so learning in the form of game can be helpful and can enhance learner’s motivation. The process of learning through games is known as gamification. The main aim of gamification is providing a technological aid to support students suffering from dyscalculia. Understanding of gamification is an important task as playing video games and games are considered as tasks for entertainment purposes, so it is not considered as an aid in learning. So, gamification awareness is very important, to be considered as an aid to teach children suffering from dyscalculia.

Keywords: Educational games, dyscalculia, distance education, gamification

Suggested Citation

Vanjari, Nisha and Bakre, Snehal and Parmar, Ronak and Singal, Vidhisha, Technological Aids for Dyscalculic Children (April 8, 2020). Proceedings of the 3rd International Conference on Advances in Science & Technology (ICAST) 2020, Available at SSRN: https://ssrn.com/abstract=3564540 or http://dx.doi.org/10.2139/ssrn.3564540

Nisha Vanjari

University of Mumbai - Department of Computer Engineering ( email )

India

Snehal Bakre (Contact Author)

University of Mumbai, K. J. Somaiya Institute of Engineering and Information Technology, Department of Computer Science and Engineering ( email )

India

Ronak Parmar

University of Mumbai, K. J. Somaiya Institute of Engineering and Information Technology, Department of Computer Science and Engineering ( email )

India

Vidhisha Singal

University of Mumbai, K. J. Somaiya Institute of Engineering and Information Technology, Department of Computer Science and Engineering ( email )

India

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