Ubiquitous Computing: Neorealismo Virtuale, Holophonical

12 Pages Posted: 15 Oct 2010

See all articles by Salvatore Iaconesi

Salvatore Iaconesi

Art is Open Source

Marco Fagotti

affiliation not provided to SSRN

Date Written: October 14, 2010

Abstract

NeoRealismo Virtuale (NeRVi) is an innovative approach through which digital ubiquitous technologies are used to create, access and visualize additional layers to the ordinary reality, creating stratified continums in which digital content is interconnected interactively with the physical world. Mobile devices, wearable technologies, interactive architectures, Spimes and wide tagging techniques are used for this purpose, creating environments that describe new forms of urban scenarios that encompass the possibility to represent augmented information and communication practices, creating innovative opportunities for relation and interaction. The city becomes a layered reality, creating connections among quantitative information sources, interpretative layers, emotional and relational domains: traversing urban spaces can in turn, become a form of writing, reading and relating/interacting with both humans and information systems. NeoRealismo Virtuale (a mobile application using the same name of the theory) enacts such processes in visual ways; Holo enacts them using spatialized sounds and audio. Both revolve around augmented reality applications that implement ubiquitously accessible sensorial Social Networks in which digital contents can be published by multiple authors and agents in physical spaces of urban environments, and experienced by using extremely accessible mobile interfaces, creating new forms of information, communication, relation and interaction.

Keywords: Urban Spaces, Augmented Reality, Location Based Services, Cognitive Sciences, Ubiquitous Technologies

Suggested Citation

Iaconesi, Salvatore and Fagotti, Marco, Ubiquitous Computing: Neorealismo Virtuale, Holophonical (October 14, 2010). ESA Research Network Sociology of Culture Midterm Conference: Culture and the Making of Worlds, October 2010, Available at SSRN: https://ssrn.com/abstract=1692182

Salvatore Iaconesi (Contact Author)

Art is Open Source ( email )

United States

Marco Fagotti

affiliation not provided to SSRN ( email )

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