Do Video Games Increase Crime?

42 Pages Posted: 9 Feb 2020 Last revised: 26 Sep 2021

See all articles by Joost Impink

Joost Impink

University of Florida

Patrick Kielty

Ohio State University (OSU) - Fisher College of Business

Han Stice

George Mason University

Roger M. White

Arizona State University (ASU) - School of Accountancy

Date Written: August 28, 2015

Abstract

This study examines the change in crime observed in the weeks following the release of both violent and non-violent top-selling video games between 2006 and 2011. We find that the release of Mature-rated video games is associated with an increase in overall crime in the weeks following release. Crime increases for both youth and adults following Mature-related releases, but the increase in crime among youth is approximately four times greater (8%) than the increase among adults (2%). Conversely, we find that the release of non-violent (Everyone-rated) video games is associated with a decrease in crime in the weeks directly following the release. Our results suggest that the release of violent video games increases crime in the United States, at least in the short-term, especially among the under-17 population for whom Mature-rated games are explicitly labeled as not “suitable.”

Keywords: crime, video games, game releases

JEL Classification: D08, K14, L86

Suggested Citation

Impink, Joost and Kielty, Patrick and Stice, Han and White, Roger M., Do Video Games Increase Crime? (August 28, 2015). Available at SSRN: https://ssrn.com/abstract=2652919 or http://dx.doi.org/10.2139/ssrn.2652919

Joost Impink

University of Florida ( email )

PO Box 117166
336 GER
Gainesville, FL 32611
United States

Patrick Kielty

Ohio State University (OSU) - Fisher College of Business ( email )

2100 Neil Avenue
Columbus, OH 43210-1144
United States

Han Stice (Contact Author)

George Mason University ( email )

Fairfax, VA
United States

Roger M. White

Arizona State University (ASU) - School of Accountancy ( email )

Tempe, AZ 85287
United States

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