Yellow is Mine! Designing Interactive Playgrounds Based on Traditional Childrens Play

A. D. Cheok et al. (Eds.), Entertaining the Whole World. Human–Computer Interaction Series, London: Springer, 2014, 63-84

22 Pages Posted: 20 Apr 2017

See all articles by Daniel Tetteroo

Daniel Tetteroo

Eindhoven University of Technology (TUE)

Dennis Reidsma

Human Media Interaction (HMI)

Betsy van Dijk

Human Media Interaction (HMI)

Anton Nijholt

Human Media Interaction (HMI)

Date Written: July 1, 2014

Abstract

This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that has been implemented and evaluated.

Keywords: Interactive playgrounds, Children, Traditional play, Emergent play, HCI

JEL Classification: C93, L82

Suggested Citation

Tetteroo, Daniel and Reidsma, Dennis and van Dijk, Betsy and Nijholt, Anton, Yellow is Mine! Designing Interactive Playgrounds Based on Traditional Childrens Play (July 1, 2014). A. D. Cheok et al. (Eds.), Entertaining the Whole World. Human–Computer Interaction Series, London: Springer, 2014, 63-84, Available at SSRN: https://ssrn.com/abstract=2955236

Daniel Tetteroo

Eindhoven University of Technology (TUE) ( email )

PO Box 513
Eindhoven, 5600 MB
Netherlands

Dennis Reidsma

Human Media Interaction (HMI) ( email )

Drienerlolaan 5
Enschede, NB 7522
Netherlands

Betsy Van Dijk (Contact Author)

Human Media Interaction (HMI) ( email )

Drienerlolaan 5
Enschede, NB 7522
Netherlands

Anton Nijholt

Human Media Interaction (HMI) ( email )

Drienerlolaan 5
Enschede, NB 7522
Netherlands

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