Learning to Play Approximate Nash Equilibria in Games with Many Players

55 Pages Posted: 6 Jul 2004

Date Written: May 2004

Abstract

We illustrate one way in which a population of boundedly rational individuals can learn to play an approximate Nash equilibrium. Players are assumed to make strategy choices using a combination of imitation and innovation. We begin by looking at an imitation dynamic and provide conditions under which play evolves to an imitation equilibrium; convergence is conditional on the network of social interaction. We then illustrate, through example, how imitation and innovation can complement each other; in particular, we demonstrate how imitation can "help" a population to learn to play a Nash equilibrium where more rational methods do not. This leads to our main result in which we provide a general class of large game for which the imitation with innovation dynamic almost surely converges to an approximate Nash, imitation equilibrium.

Keywords: Imitation, Best replay, Convergence, Nash equilibrium

JEL Classification: C70, C72, C73

Suggested Citation

Cartwright, Edward, Learning to Play Approximate Nash Equilibria in Games with Many Players (May 2004). Available at SSRN: https://ssrn.com/abstract=555962 or http://dx.doi.org/10.2139/ssrn.555962

Edward Cartwright (Contact Author)

De Montfort University ( email )

The Gateway
Leicester, LE1 9BH
United Kingdom