Search Results
CSN: Games (Sub-Topic)

7,901 Total downloads

Viewing: 1 - 50 of 77 papers

1.

The 'Hot Hand' Myth in Professional Basketball

Journal of Sport & Exercise Psychology, Vol. 25, p. 253, 2003
Number of pages: 8 Posted: 07 Sep 2009
Accepted Paper Series
Northwestern University - Pritzker School of Law and Florida Atlantic University
Downloads 875
2.

Is it Real, or is it Randomized?: A Financial Turing Test

Number of pages: 12 Posted: 26 Feb 2010 Last Revised: 25 Jan 2015
Working Paper Series
Babson College - Finance Division, Massachusetts Institute of Technology (MIT) - Sloan School of Management and Northeastern University
Downloads 669
3.

Do the Golden State Warriors Have Hot Hands?

Number of pages: 11 Posted: 13 Jun 2017 Last Revised: 05 Nov 2017
Working Paper Series
University of California, Berkeley, University of California, Berkeley and University of California, Berkeley
Downloads 575
4.

The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

Human-Computer Interaction, Special Issue "HCI and Digital Games," Forthcoming
Number of pages: 70 Posted: 20 Jul 2014
Accepted Paper Series
Game Design, College of Arts, Media, and Design, Northeastern University
Downloads 542
5.

Beauty Queens and Battling Knights: Risk Taking and Attractiveness in Chess

Number of pages: 36 Posted: 25 Oct 2010 Last Revised: 16 Nov 2010
Working Paper Series
Stockholm School of Economics - Department of Economics, Stockholm University - Swedish Institute for Social Research (SOFI) and Stockholm University - Swedish Institute for Social Research (SOFI)

Multiple version iconThere are 2 versions of this paper

Downloads 505
6.

Wii are Out of Control: Bodies, Game Screens and the Production of Gestural Excess

Number of pages: 27 Posted: 05 Mar 2009
Working Paper Series
Department of Sociology and Anthropology, Concordia University
Downloads 405
7.

On the Architecture of the Folk Game: The Case of 'The Floor is Lava'

Number of pages: 20 Posted: 12 Feb 2018
Working Paper Series
Massachusetts Institute of Technology (MIT) - MIT Media Laboratory
Downloads 343
8.

The Theory of Minds Within the Theory of Games

Proceedings of the 2012 International Conference on Artificial Intelligence, 2012
Number of pages: 7 Posted: 25 May 2012
Accepted Paper Series
Department of Political Science and Law School, Duke University, Case Western Reserve University - Department of Cognitive Science and University of California, Riverside (UCR)
Downloads 320
9.

Soviet and American Precursors to the Gamification of Work

Proceedings of the 16th International Academic MindTrek Conference, pp. 23-26
Number of pages: 4 Posted: 24 Jul 2012 Last Revised: 18 Oct 2012
Accepted Paper Series
ITU Copenhagen
Downloads 311
10.

The Renaissance of Natural Law: Tolkien, Fantasy, and Video Games

Number of pages: 14 Posted: 19 Sep 2012
Working Paper Series
Indiana University
Downloads 283
11.

Cutting Class to Play Video Games

Number of pages: 31 Posted: 18 May 2012 Last Revised: 20 Jul 2015
Working Paper Series
University of Texas at Arlington - College of Business Administration - Department of Economics
Downloads 281
12.

Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School

Sáez-López, J. M., Miller, J., Vázquez-Cano, E., & Domínguez-Garrido, M. C. (2015). Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School. Educational Technology & Society, 18 (3), 114–128.,
Number of pages: 15 Posted: 09 Dec 2015
Accepted Paper Series
Universidad Nacional de Educacion a Distancia (UNED), Chalone Peaks Middle School, Universidad Nacional de Educacion a Distancia (UNED) and Universidad Nacional de Educacion a Distancia (UNED)
Downloads 196
13.

Behavior of Investors on a Multi-Asset Market

Number of pages: 24 Posted: 28 Jun 2009
Working Paper Series
Kiel Institute for the World Economy
Downloads 146
15.

The Ludic Drive as Innovation Driver: Introduction to the Gamification of Innovation

Creativity and Innovation Management, Vol. 24 No. 2, pp. 300-306
Number of pages: 9 Posted: 11 May 2015
Accepted Paper Series
La Rochelle Business School, ESC Rennes School of Business and Ming Chuan University
Downloads 122
16.

Time, Space and Motion in Braid: A Cognitive Semantic Approach to a Video Game

Stamenković, Dušan and Milan Jaćević (2015). “Time, Space and Motion in Braid: А Cognitive Semantic Approach to a Video Game”. Games and Culture: A Journal of Interactive Media 10 (2): 178–203. DOI 10.1177/1555412014557640,
Number of pages: 43 Posted: 21 May 2013 Last Revised: 04 Nov 2015
Accepted Paper Series
University of Niš - Faculty of Philosophy and University of Niš - Faculty of Philosophy
Downloads 118
17.

Serious Gamification: On the Redesign of a Popular Paradox

Games and Culture, online first April 17, 2015
Number of pages: 15 Posted: 18 Apr 2015
Accepted Paper Series
La Rochelle Business School
Downloads 113
18.

Facial Masculinity Predicts Risk and Time Preferences in Expert Chess Players

Number of pages: 9 Posted: 01 Dec 2012 Last Revised: 23 May 2013
Working Paper Series
Stockholm School of Economics - Department of Economics, Stockholm University - Swedish Institute for Social Research (SOFI), Stockholm University - Swedish Institute for Social Research (SOFI) and University of Stirling - Department of Psychology
Downloads 97
19.

What Can Human Resource Management Learn from Video Games? An Ethnographical Approach to World of Warcraft

Number of pages: 2 Posted: 17 Jul 2012
Working Paper Series
University of Siegen
Downloads 91
20.

On Phase Transitions to Cooperation in the Prisoner's Dilemma

Physical Review E, Vol. 81, 2010, CCSS Working Paper No.10-004
Number of pages: 6 Posted: 07 May 2010 Last Revised: 02 Nov 2012
Accepted Paper Series
ETH Zürich - Department of Humanities, Social and Political Sciences (GESS) and ETH Zürich
Downloads 85
21.

Cognitive Hierarchies and the Centipede Game

SSE/EFI Working Paper No. 723
Number of pages: 33 Posted: 09 Feb 2010
Working Paper Series
Bank of Italy
Downloads 82
22.

'Pokémon Go' a Year-In: How Scarcity and Needs for Uniqueness Lead Consumers to Complete Collections

Number of pages: 21 Posted: 20 Nov 2014 Last Revised: 15 Jul 2017
Working Paper Series
Columbus College of Art & Design
Downloads 81
23.

Strategic Learning in Teams

Number of pages: 29 Posted: 05 Aug 2010 Last Revised: 04 Mar 2011
Working Paper Series
University of Bonn - Institute of Economic Theory II
Downloads 81
24.

The Dark Side of the Future: An Experimental Test of Commitment Problems in Bargaining

International Studies Quarterly, Forthcoming
Number of pages: 44 Posted: 15 Feb 2010
Accepted Paper Series
Princeton University - Department of Political Science
Downloads 81
25.

Measuring Agents' Reaction to Private and Public Information in Games with Strategic Complementarities

CESifo Working Paper Series No. 2947
Number of pages: 42 Posted: 09 Mar 2010
Working Paper Series
University of Lyon II and Berlin Institute of Technology

Multiple version iconThere are 2 versions of this paper

Downloads 80
26.

Pervasive Gaming: Testing Future Context Aware Applications

Communications & Strategies, No. 73, pp. 81-103, 2009
Number of pages: 23 Posted: 01 Jul 2009
Accepted Paper Series
Telecom Bretagne and University of Quebec at Montreal (UQAM)
Downloads 80
27.

Coalition Formation in Generalized Apex Games

FEEM Working Paper No. 38.2012
Number of pages: 46 Posted: 21 Jun 2012
Working Paper Series
University of Oxford
Downloads 73
28.

The Rise of Motivational Information Systems: A Review of Gamification Research

Number of pages: 78 Posted: 18 Aug 2018
Working Paper Series
Tampere University of Technology and School of Information Science, University of Tampere
Downloads 70
29.

Trusting Your Sources

Number of pages: 31 Posted: 24 Mar 2010
Working Paper Series
University of Aberdeen
Downloads 69
30.

Civilization and the Evolution of Short Sighted Agents

Number of pages: 26 Posted: 21 Dec 2008
Working Paper Series
Virginia Military Institute, affiliation not provided to SSRN and Virginia Military Institute
Downloads 62
31.

Visualizing Game Studies: Materiality and Sociality from Chessboard to Circuit Board

Journal of Games Criticism, 1, 2014, Forthcoming
Number of pages: 16 Posted: 24 Nov 2013
Accepted Paper Series
Rutgers, The State University of New Jersey - School of Communication & Information and American University School of Communication
Downloads 57
32.

Security and Surveillance in Virtual Worlds: Who Is Watching the Warlocks and Why?

Stevens, T., 'Security and Surveillance in Virtual Worlds: Who Is Watching the Warlocks and Why?', International Political Sociology Vol. 9, No. 3., September 2015, pp. 230-47.
Number of pages: 34 Posted: 30 Jun 2015 Last Revised: 15 Apr 2016
Accepted Paper Series
King's College London
Downloads 55
33.

Interactive Learning in 2×2 Normal Form Games by Neural Network Agents

Physica A: Statistical Mechanics and its Applications (2012) - Volume 391, Issue 22, Pages 5557–5562,
Number of pages: 13 Posted: 13 Aug 2012
Accepted Paper Series
Max Planck Society for the Advancement of the Sciences - Max Planck Institute for Human Development
Downloads 54
34.

When Focal Points are Out of Focus: A Game-Theoretic Analysis of Come Dine with Me

CESifo Working Paper Series No. 4138
Number of pages: 15 Posted: 08 Mar 2013
Working Paper Series
University of Duisburg-Essen - Mercator School of Management and Helmholtz Institute for Functional Marine Biodiversity at the University of Oldenburg
Downloads 52
35.

A Web Gaming Facility for Research and Teaching

Cowles Foundation Discussion Paper No. 1860
Number of pages: 31 Posted: 10 May 2012 Last Revised: 26 Jul 2012
Working Paper Series
Yale University - School of Management

Multiple version iconThere are 2 versions of this paper

Downloads 50
36.

Cooperation Norms in Multiple-Stage Punishment

MPI Collective Goods Preprint, No. 2009/40
Number of pages: 36 Posted: 08 Jan 2010
Working Paper Series
University of Hamburg - School of Business, Economics and Social Sciences and University of Konstanz - TWI

Multiple version iconThere are 2 versions of this paper

Downloads 49
37.

How Sustained Engagement in Game Design and Social Media Use Among Diverse Students Can Mitigate Effects of the Digital Divide

American Education Research Association (AERA) Convention, San Francisco, CA, April, 2013
Number of pages: 13 Posted: 01 Oct 2013
Accepted Paper Series
Rutgers University School of Communication & Information and State University of New York (SUNY) - Buffalo
Downloads 40
38.

The Persuasive Aims of Metal Gear Solid: A Discourse Theoretical Approach to the Study of Argumentation in Video Games

Discourse, Context & Media, Vol. 15, p. 11–23, DOI: 10.1016/j.dcm.2016.12.002, Forthcoming,
Number of pages: 49 Posted: 16 Dec 2016
Accepted Paper Series
University of Niš - Faculty of Philosophy, University of Niš - Faculty of Philosophy and University of Bremen
Downloads 38
39.

Video Games As Cultural Participation: Understanding Games Playing in England Using the Taking Part Survey

Discussion Papers on Business and Economics, University of Southern Denmark, 5/2017
Number of pages: 32 Posted: 29 Mar 2017
Working Paper Series
University of Southern Denmark and Nesta
Downloads 37
40.

The Effects of Pre-Play Communication in a Coordination Game with Incomplete Information

Number of pages: 31 Posted: 24 Apr 2018
Working Paper Series
Southwestern University of Finance and Economics (SWUFE) - Research Institute of Economics & Management, Ohio State University (OSU) - Economics, Ohio State University (OSU) - Economics and Southwestern University of Finance and Economics (SWUFE)
Downloads 34
41.

Inference of Signs of Interaction Effects in Simultaneous Games with Incomplete Information - Second Version

PIER Working Paper No. 10-021
Number of pages: 48 Posted: 02 Jul 2010
Working Paper Series
University College London - Department of Economics and University of Pennsylvania - Department of Economics
Downloads 33
42.

Changes in Student Attitudes Towards 6 Dimensions of Digital Engagement in a Program of Game Design Learning

Synergy, 10(2), 2012
Number of pages: 18 Posted: 01 Oct 2013
Accepted Paper Series
Rutgers University School of Communication & Information
Downloads 32
43.

Contribution of Motivational Orientations to Student Outcomes in a Discovery-Based Program of Game Design Learning

International Conference of the Learning Sciences (ICLS), July 2012
Number of pages: 7 Posted: 01 Oct 2013
Accepted Paper Series
Rutgers University School of Communication & Information and State University of New York (SUNY) - Buffalo
Downloads 32
44.

Doubts and Dogmatism in Conflict Behavior

Number of pages: 50 Posted: 06 Feb 2010
Working Paper Series
Ecole Polytechnique, Paris - Laboratoire d'Econometrie
Downloads 30
45.

Movement-Based Sports Video Games: Investigating Motivation and Gaming Experience

Forthcoming, Entertainment Computing
Number of pages: 37 Posted: 22 Apr 2017 Last Revised: 01 May 2017
Accepted Paper Series
University of Twente, University College London, Human Media Interaction (HMI) and Human Media Interaction (HMI)
Downloads 26
46.

Admissibility and Event-Rationality

Games and Economic Behavior, Vol. 77, 2013
Number of pages: 40 Posted: 07 Jun 2010 Last Revised: 18 Apr 2018
Accepted Paper Series
University of Rochester - Department of Economics and City, University of London
Downloads 25
47.

A Model for Developing and Evaluating Games And Simulations in Business and Economic Education

Zbornik radova Ekonomskog fakulteta u Rijeci, časopis za ekonomsku teoriju i praksu - Proceedings of Rijeka Faculty of Economics, Journal of Economics and Business, Vol. 26, No. 2, 2008, pp. 345-368,
Number of pages: 24 Posted: 22 May 2013
Accepted Paper Series
Marshall University - Division of Finance & Economics and Marshall University - Division of Finance & Economics
Downloads 24
48.

The Game of Eleusis: An Entertaining Simulation of the Research Heuristic

Acta Scientiae (Ulbra), 17(3) (2015)
Number of pages: 18 Posted: 04 Dec 2015
Accepted Paper Series
PPGECIM - Doctoral Program in Science and Mathematics and PPGECIM/ULBRA - Lutheran University of Brazil
Downloads 24
49.

Group Diversity and Salience: A Natural Experiment from a Television Game Show

Number of pages: 42 Posted: 09 Sep 2009
Working Paper Series
DePaul University, Department of Economics and DePaul University - Department of Economics
Downloads 22
50.

Religious Impulse in Video Games: Implications for World-Building

In Mark J.P. Wolf (ed.) Revisiting Imaginary Worlds: A Subcreation Studies Anthology, Routledge 2017, pp. 116-126; ISBN: 9781138942059
Number of pages: 11 Posted: 15 Nov 2017
Accepted Paper Series
Indiana University
Downloads 22