Hakan Ozalp

VU University Amsterdam - KIN Center for Digital Innovation

Assistant Professor of Strategy and Innovation

Main Building

De Boelelaan 1105, A-wing, 5th floor

Amsterdam, 1081 HV

Netherlands

SCHOLARLY PAPERS

4

DOWNLOADS

440

SSRN CITATIONS
Rank 43,531

SSRN RANKINGS

Top 43,531

in Total Papers Citations

15

CROSSREF CITATIONS

1

Scholarly Papers (4)

1.

Platform Architecture, Multihoming and Complement Quality: Evidence from the U.S. Video Game Industry

Information Systems Research, Forthcoming
Number of pages: 49 Posted: 19 Sep 2016 Last Revised: 27 Feb 2018
Copenhagen Business School - Department of Strategy and Innovation, VU University Amsterdam - KIN Center for Digital Innovation and Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management)
Downloads 353 (121,978)
Citation 1

Abstract:

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Platforms, Video Games, Multihoming, Complement quality, Co-specialization, Platform complexity, Platform architecture

2.

Standardized Tools and the Generalizability of Human Capital: The Impact of Standardized Technologies on Employee Mobility

USC Marshall School of Business Research Paper
Number of pages: 40 Posted: 10 Apr 2020 Last Revised: 01 Dec 2020
Milan Miric and Hakan Ozalp
University of Southern California, Marshall School of Business and VU University Amsterdam - KIN Center for Digital Innovation
Downloads 72 (447,698)
Citation 1

Abstract:

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Strategic Human Capital; Labour Mobility; Knowledge Workers; Diffusion of Innovation; Standardized tools

3.

Disruption in Platform‐Based Ecosystems

Journal of Management Studies, Vol. 55, Issue 7, pp. 1203-1241, 2018
Number of pages: 39 Posted: 19 Oct 2018
Hakan Ozalp, Carmelo Cennamo and Annabelle Gawer
VU University Amsterdam - KIN Center for Digital Innovation, Copenhagen Business School - Department of Strategy and Innovation and University of Surrey
Downloads 14 (767,475)
Citation 6

Abstract:

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disruption, ecosystem, innovation, platform, technological transition

4.

Follow the Crowd or Follow the Trailblazer? The Differential Role of Firm Experience in Product Entry Decisions in the US Video Game Industry

Journal of Management Studies, Vol. 56, Issue 7, pp. 1452-1481, 2019
Number of pages: 30 Posted: 29 May 2020
Hakan Ozalp and Tobias Kretschmer
VU University Amsterdam - KIN Center for Digital Innovation and Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management)
Downloads 1 (913,786)
Citation 3

Abstract:

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product entry, information‐based imitation, pre‐entry experience, trailblazers