Burcu Bakioglu

affiliation not provided to SSRN

SCHOLARLY PAPERS

7

DOWNLOADS

449

SSRN CITATIONS

0

CROSSREF CITATIONS

0

Scholarly Papers (7)

1.

Governance in Virtual Worlds: Grief Play, Hacktivism & LeakOps in Second Life

New Review of Hypermedia & Multimedia, Volume 18, Number 4, 237-259
Number of pages: 35 Posted: 23 Nov 2012 Last Revised: 02 Aug 2014
Burcu Bakioglu
affiliation not provided to SSRN
Downloads 166 (185,272)

Abstract:

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griefing, trolling, virtual worlds, hacktivism, governance, leakops, paramilitary organizations, vigilante groups, Second Life

2.

Exposing Convergence: YouTube, Fan Labour, and Anxiety of Cultural Production in Lonelygirl15

Convergence, Forthcoming
Number of pages: 39 Posted: 23 Nov 2012 Last Revised: 12 Jan 2016
Burcu Bakioglu
affiliation not provided to SSRN
Downloads 157 (194,233)

Abstract:

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convergence, YouTube, Lonelygirl15, social media, franchise, vlog, Internet, fan labor, storytelling, industry

3.

When the Inmates Run the Asylum: Grief Play in the Virtual Panopticon of Second Life

Number of pages: 23 Posted: 30 Sep 2014 Last Revised: 08 Jan 2016
Burcu Bakioglu
affiliation not provided to SSRN
Downloads 51 (397,117)

Abstract:

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grief play; surveillance; governance; second life; hacktivism; leaking operations

4.

Bull in a China Shop: Alternate Reality Games and Transgressive Fan Play in Social Media Franchises

Transformative Works and Cultures, (Vol 17) 2014
Number of pages: 31 Posted: 05 Mar 2014 Last Revised: 02 Aug 2014
Burcu Bakioglu
affiliation not provided to SSRN
Downloads 49 (403,915)

Abstract:

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ARG, social media franchises, convergence culture, games, fan culture, transgressive play

5.

The Coachella Disaster: How the Puppetmasters of Art of the H3ist Pulled a Victory from the Jaws of Defeat

Alternate Reality Games and the Cusp of Digital Gameplay, Fothcoming
Number of pages: 25 Posted: 09 Jun 2015 Last Revised: 25 Sep 2015
Burcu Bakioglu
affiliation not provided to SSRN
Downloads 26 (503,390)

Abstract:

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Art of the H3ist, ARG, transgressive play, pervasive games, Audi A3, advertising campaign

6.

Alternate Reality Games -- Definition

The International Encyclopedia of Digital Communication and Society, John Wiley & Sons, Inc., 2015
Posted: 01 Oct 2014 Last Revised: 13 Apr 2016
Burcu Bakioglu
affiliation not provided to SSRN

Abstract:

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Alternate Reality Games, Game Studies, pervasive play, transmedia, New Media

7.

The Gray Zone: Networks of Piracy, Control, & Resistance

Burcu S. Bakioǧlu (2016) The gray zone: Networks of piracy, control, and resistance, The Information Society, 32:1, 2016, Vol. 32, No. 1, 40-50, DOI: 10.1080/01972243.2015.1107164 Published online: 22 Dec 2016.
Posted: 21 Jul 2013 Last Revised: 11 Jan 2016
Burcu Bakioglu
affiliation not provided to SSRN

Abstract:

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digital rights movement, piracy, copyright, hacktivism, Anonymous, The Pirate Bay, Operation Payback