500 Granville Street
Vancouver, British Columbia V6C 1W6
Canada
http://beedie.sfu.ca/profiles/JanKietzmann
Segal Graduate School of Business
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Social media, Social networks, Web 2.0, User-generated content, Facebook, Twitter, LinkedIn, YouTube
Gamification, Experience, Mechanics, Dynamics, Emotions, Behavior change, Motivation, American Idol
Crowds, Crowdsourcing, Crowd Capital, Crowd Capability, Knowledge Resources
strategic renewal, gamification, industry velocity, change, management control systems, entrainment
lay, games, gamification, marketing, customer loyalty
outsourcing; information asymmetry; capabilities; typology; operations management; operations strategy