Christian Essling

CESifo (Center for Economic Studies and Ifo Institute) - Ifo Institute

Poschinger Str. 5

Munich, 01069

Germany

SCHOLARLY PAPERS

3

DOWNLOADS

898

TOTAL CITATIONS

10

Scholarly Papers (3)

1.

Competition for Attention in the Digital Age: The Case of Single Releases in the Recorded Music Industry

Information Economics and Policy, Forthcoming
Number of pages: 42 Posted: 04 Jun 2014 Last Revised: 25 May 2017
Christian Essling, Johannes Koenen and Christian Peukert
CESifo (Center for Economic Studies and Ifo Institute) - Ifo Institute, ARC Econ GmbH and University of Lausanne - Faculty of Business and Economics (HEC Lausanne)
Downloads 403 (156,598)
Citation 2

Abstract:

Loading...

Consumer Attention, Information, Digitization, Recorded Music

2.

Demand Variation, Strategic Flexibility and Market Entry: Evidence from the U.S. Airline Industry

Strategic Management Journal, 39 (11), 2018, 2877-2898
Number of pages: 35 Posted: 19 Mar 2014 Last Revised: 12 Oct 2018
Jörg Claussen, Christian Essling and Christian Peukert
Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management), CESifo (Center for Economic Studies and Ifo Institute) - Ifo Institute and University of Lausanne - Faculty of Business and Economics (HEC Lausanne)
Downloads 306 (211,033)
Citation 1

Abstract:

Loading...

Market Entry, Flexibility, Uncertainty, Airline Industry

3.

When Less Can Be More – Setting Technology Levels in Complementary Goods Markets

Research Policy, 44 (2), 2015, 328-339
Number of pages: 37 Posted: 09 Jan 2014 Last Revised: 27 Aug 2015
Jörg Claussen, Christian Essling and Tobias Kretschmer
Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management), CESifo (Center for Economic Studies and Ifo Institute) - Ifo Institute and Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management)
Downloads 189 (339,276)
Citation 7

Abstract:

Loading...

Technological Frontier, Technological Change, Computer Games Industry