Drienerlolaan 5
Enschede, NB 7522
Netherlands
Human Media Interaction (HMI)
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Smileyometer, children, measuring fun and enjoyment, museum
Children, Information Retrieval, Relevance
LEMtool, emotion, user experience, visual appeal, web pages
video games, playing styles, movement patterns, motion capturing
Social connectedness, photo sharing, user experiences, evaluation
Tangible User Interfaces; Multi-Touch Table; Tabletop; Information Access; Children; User Experience Model
Social connectedness, photo sharing, user evaluation
User Interfaces, Haptic I/O, Prototyping
movement-based interaction, exertion, immersion, body movement patterns, emotion, physical activity, whole-body sports games, gaming experience
Personalization, Multi-Touch Interaction, Child-Computer Interaction, Enjoyment, Intrinsic Motivation
human-robot interaction, tour guide robot, museum, field study, non-verbal orientation behaviour
Navigation assistance, Personal agents, Virtual environments
Computer Science Education, Teacher Training
SQL, Computer Science Education, Programming, Imperative Languages
Co-located collaboration,situational awareness,creativity,teamwork,collaborative environment,scientific teams
computer science education, teacher training
Human-robot interaction, personality perception, cultural differences, task context
Driving Simulator, Intelligent Tutoring System, Driving Instruction, Human-Computer Interaction
computer science education, secondary education, problem solving, SQL
Human-Robot Interaction, Small groups, Robot Gaze, Museum robot, Guide robot, Robot Storytelling
Computer Science Education, Didactics, Secondary Education, Teacher Training
User eXperience (UX), Information Retrieval (IR), Personalization, Human-Centered, Emotion, Relevance
User Study, Bioinformatics, Human-Computer Interaction, Co-Located Collaboration, Visualisations
Design Principles, Virtual Environments, Navigation Assistance
anthropomorphic agents, gender-ambigous vs. gender-marked look, user studies
Virtual Environments, Embodied Agents, Human-Computer Interaction, User Assistance
Human computing, human-computer interaction, evaluation
computer science education, Netherlands, teacher training
Personalization, Adaptive Systems, Recommender Systems, User Modeling
Meetings, human interaction, annotation, multimodal, user requirements
Human-computer interaction, movement-based interfaces, user engagement, immersion
Information retrieval, children, cross-media search interface
navigation assistance, agent technology, virtual environments, web-based services, multi-modal dialogues, usability, evaluation
human-robot interaction, gaze behavior, robot behavior, museum
Mediated social touch, haptic feedback, vibrotactile stimulation, user Interfaces, haptic I/O, prototyping
Design, Experimentation, Human Factors, Social connectedness, Photo sharing, Rehabilitation
Modality Ontology, Modality Choice, Modality Allocation, Modality Combination
Information handling, general practitioner, decision support, electronic patient record
Gaze, embodied conversational agents, human computer interaction
Driving instruction, virtual environment, human-computer interaction
SQL, secondary education, problem-solving strategies, personality traits, style of working
movement-based interaction, exertion, immersion, engagement, flow, games, entertainment
Hybrid recommender systems, prediction strategies, prediction accuracy, case-based reasoning
Computer Science Education, Undergraduate Research
Social Robotics, Field Study
Human-Computer Interaction, Interactive playgrounds, Children, Traditional play, Emergent play
Robot Acceptance, Assistive technologies, Activities of daily Living (ADL’s), Human Robot Interaction
specification technique, interactive services, web-based services, prototype
interaction design, multimodal interaction, tangible interaction, children, music education
Exertion Interfaces, Entertainment Computing Research, Evaluation
Human robot interaction, approach direction, multiple people, task orientation, comfort
Distance Education, Web Based Learning, Virtual Teams, ICT
Social connectedness, photo sharing, photo frames, special needs, elderly, rehabilitation, ICT support
Human Tour Guide Behavior, Non-Verbal Robot Behavior, Contextual Analysis
2D/3D Interaction, Medical Segmentation, Virtual Environments, Multimodal, User Study
Ad-hoc workflow, teach-back, user evaluation
Social Robots, Voice Pitch, User Studies
Web-Based Learning, Flexibility, Human-Computer Interaction, Project-Based Education
Driving Simulator, Virtual Instructor, Gaze Behavior, Feedback
3D visualization, automatic warning, radiology, visual cues, Curved Planar Reformation
ambient intelligence, multidisciplinary collaboration, molecular biology, microarray experiments
hybrid meetings, videoconferencing, selective gaze, selective listening, social presence, group process, turn-taking, remote participation
Computer Science Education, Programming, Abstract Reasoning
Personalization, collaboration, playfulness, tabletop, museum
Interactive playgrounds, Children, Traditional play, Emergent play, HCI
Virtual Environments, Software Architectures,Entity-Relationship model, Specification Languages
specification, web-based services, multi-modal dialogues, virtual worlds
visual search, automatic warning system, magnetic resonance angiography, image segmentation
bottom-up design, database query language, implemented models, instructional strategies, problem solving, relational database, Structured Query Language, top-down design
Multimodal conversational interactions, qualitative evaluations, behavior analysis
Design process, User analysis, Task analysis, Domain analysis, User profile, Task model, Visualisation design, Evaluation
Human-Computer Interaction, Evaluation, Emerging
computer science education, secondary education, SQL
human-computer interaction, user navigation, metrics
Goal-based structuring, Recommender systems, Uses and gratification theory, Decision theory, Personalisation
Tour guide robot, User-centered design, anthropomorphism, specific robot behavior, design
Human-computer interaction, personalisation, navigation support, methods
Driving Simulator, Virtual Driving Instructor, software agent, traffic scenarios
educational games, endogenous games, exogenous games, game design, game experience
Human-Computer Interaction, Children, Music Education
Literacy, Gamification, Motivation, User Enjoyment
abstraction, abstraction level, computer science, pedagogy, recursion
Mobile ECA, User Interfaces, User Evaluations, (Mobile) Coaching Applications
Driving Simulators, Intelligent Tutoring System, Human-Computer Interaction
Human-Computer Interaction Design, Computer Supported Collaborative Work, Project-Based Education
e-therapy, virtual coach, smoking cessation
Volume visualization, 3D navigation, Radiology, MRA
volume visualization, segmentation, radiology, MRA, visual cues
Team projects, human-computer interaction, usability, user-centered design
Haptic I/O, Evaluation, methodology
Informatics, informatics majors, curriculum (general), role of CIT, academic requirements, business and industry requirements
Conversational agents, gaze, evaluation
SQL, Secondary Education, Problem-Solving Strategies, Personality Traits, Style of Working
Co-location, situational awareness, teamwork, collaborative working environment, shared display
Electronic Forms, User requirements, Adaptation
Computer Science Education, Distance Education
Participatory design, games for therapy, tangible games, special user groups, children, cerebral palsy
Video Surrogate, Prototype Browser, Usability
movement-based interfaces, exertion interfaces, ambient intelligence, games, entertainment, human-computer interaction, interaction coordination, design, evaluation
computer science education, teacher training, evaluation
Multimodal interaction, young children, embodied agents, musical interaction, edutainment
Virtual Agents, Virtual Environments, Navigation
Computer Science Education, Netherlands, Teacher Training, Policy
motion cue, stereoscopy, medical visualization, angiography
informatics, curriculum (general), taxonomies, levels of competence, educational profiles
Computer Science Education, Teacher Training, Government Policy
Interactive Surface, Tabletop Display, Tangible User Interface (TUI), Creativity, Creativity Assessment, Cooperation, Empirical Study
Electronic Forms, Adaptation
Educational games, Endogenous games, Exogenous games, Game design, Game experience
Conversational Agents, Gaze, Non-Verbal Communication
Mixed reality, sketch based design,sketch augmentation,paper based interface,computer supported design,design tool
Social robots, Non-laboratory environment, Behavioral analysis, Quantitative evaluation
computer science education, introductory course, exam, assessment criteria
Group decision-making, situational awareness, teamwork, collaborative environment
Collaboration, Multi-Touch Interfaces, Tangible Interfaces, Information Retrieval, Museum
tangible user interfaces, multi-touch table, tabletop, information access, children
Curved planar reformation, Direct volume rendering, Angiography, Segmentation, CE-MRI, User study
Simulation, traffic scenarios, virtual agent, effectiveness
Social robots, Voice pitch, Humor, Empathy, User studies, Quantitative evaluation
Appraisal theory of interest, textual complexity, Information eXperience
social robots, quantitative evaluation, non-laboratory conditions
Sheet music, pen, touch, tablet pc, digital music stand
Human-computer interaction, personalization, device characteristics, navigation support
Human-Robot Interaction, Small Groups, Robot Gaze, Robot Noise, Experiment
User engagement and floor control, online speech recognition, automatic meeting assistant
Computer Science Education, Human-Computer Interaction, Course Development