Drienerlolaan 5
Enschede, NB 7522
Netherlands
Human Media Interaction (HMI)
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Smileyometer, children, measuring fun and enjoyment, museum
video games, playing styles, movement patterns, motion capturing
Children, Information Retrieval, Relevance
movement-based interaction, exertion, immersion, body movement patterns, emotion, physical activity, whole-body sports games, gaming experience
LEMtool, emotion, user experience, visual appeal, web pages
Social connectedness, photo sharing, user experiences, evaluation
Tangible User Interfaces; Multi-Touch Table; Tabletop; Information Access; Children; User Experience Model
Personalization, Multi-Touch Interaction, Child-Computer Interaction, Enjoyment, Intrinsic Motivation
SQL, Computer Science Education, Programming, Imperative Languages
Computer Science Education, Teacher Training
Social connectedness, photo sharing, user evaluation
Driving Simulator, Intelligent Tutoring System, Driving Instruction, Human-Computer Interaction
Navigation assistance, Personal agents, Virtual environments
Mediated social touch, haptic feedback, vibrotactile stimulation, user Interfaces, haptic I/O, prototyping
Human-robot interaction, personality perception, cultural differences, task context
Driving instruction, virtual environment, human-computer interaction
SQL, secondary education, problem-solving strategies, personality traits, style of working
Computer Science Education, Didactics, Secondary Education, Teacher Training
human-robot interaction, tour guide robot, museum, field study, non-verbal orientation behaviour
Personalization, collaboration, playfulness, tabletop, museum
Personalization, Adaptive Systems, Recommender Systems, User Modeling
interaction design, multimodal interaction, tangible interaction, children, music education
Co-located collaboration,situational awareness,creativity,teamwork,collaborative environment,scientific teams
User Interfaces, Haptic I/O, Prototyping
Human-Computer Interaction, Interactive playgrounds, Children, Traditional play, Emergent play
Literacy, Gamification, Motivation, User Enjoyment
Design, Experimentation, Human Factors, Social connectedness, Photo sharing, Rehabilitation
Interactive playgrounds, Children, Traditional play, Emergent play, HCI
Human-computer interaction, personalisation, navigation support, methods
User eXperience (UX), Information Retrieval (IR), Personalization, Human-Centered, Emotion, Relevance
Modality Ontology, Modality Choice, Modality Allocation, Modality Combination
Informatics, informatics majors, curriculum (general), role of CIT, academic requirements, business and industry requirements
Computer Science Education, Programming, Abstract Reasoning
computer science education, teacher training
Virtual Agents, Virtual Environments, Navigation
Human-Robot Interaction, Small groups, Robot Gaze, Museum robot, Guide robot, Robot Storytelling
Virtual Environments, Embodied Agents, Human-Computer Interaction, User Assistance
Mobile ECA, User Interfaces, User Evaluations, (Mobile) Coaching Applications
computer science education, secondary education, problem solving, SQL
computer science education, secondary education, SQL
Design Principles, Virtual Environments, Navigation Assistance
abstraction, abstraction level, computer science, pedagogy, recursion
human-computer interaction, user navigation, metrics
Meetings, human interaction, annotation, multimodal, user requirements
Human-computer interaction, movement-based interfaces, user engagement, immersion
ambient intelligence, multidisciplinary collaboration, molecular biology, microarray experiments
Participatory design, games for therapy, tangible games, special user groups, children, cerebral palsy
Robot Acceptance, Assistive technologies, Activities of daily Living (ADL’s), Human Robot Interaction
Goal-based structuring, Recommender systems, Uses and gratification theory, Decision theory, Personalisation
Conversational agents, gaze, evaluation
movement-based interaction, exertion, immersion, engagement, flow, games, entertainment
Human Tour Guide Behavior, Non-Verbal Robot Behavior, Contextual Analysis
Haptic I/O, Evaluation, methodology
Human robot interaction, approach direction, multiple people, task orientation, comfort
volume visualization, segmentation, radiology, MRA, visual cues
bottom-up design, database query language, implemented models, instructional strategies, problem solving, relational database, Structured Query Language, top-down design
movement-based interfaces, exertion interfaces, ambient intelligence, games, entertainment, human-computer interaction, interaction coordination, design, evaluation
Co-location, situational awareness, teamwork, collaborative working environment, shared display
User Study, Bioinformatics, Human-Computer Interaction, Co-Located Collaboration, Visualisations
Social Robotics, Field Study
Social connectedness, photo sharing, photo frames, special needs, elderly, rehabilitation, ICT support
anthropomorphic agents, gender-ambigous vs. gender-marked look, user studies
computer science education, teacher training, evaluation
human-robot interaction, gaze behavior, robot behavior, museum
e-therapy, virtual coach, smoking cessation
Volume visualization, 3D navigation, Radiology, MRA
Driving Simulator, Virtual Driving Instructor, software agent, traffic scenarios
Computer Science Education, Teacher Training, Government Policy
SQL, Secondary Education, Problem-Solving Strategies, Personality Traits, Style of Working
Human-Computer Interaction Design, Computer Supported Collaborative Work, Project-Based Education
Social Robots, Voice Pitch, User Studies
Tour guide robot, User-centered design, anthropomorphism, specific robot behavior, design
Multimodal conversational interactions, qualitative evaluations, behavior analysis
Multimodal interaction, young children, embodied agents, musical interaction, edutainment
computer science education, Netherlands, teacher training
Human-Computer Interaction, Children, Music Education
Driving Simulators, Intelligent Tutoring System, Human-Computer Interaction
navigation assistance, agent technology, virtual environments, web-based services, multi-modal dialogues, usability, evaluation
Information handling, general practitioner, decision support, electronic patient record
Educational games, Endogenous games, Exogenous games, Game design, Game experience
3D visualization, automatic warning, radiology, visual cues, Curved Planar Reformation
Design process, User analysis, Task analysis, Domain analysis, User profile, Task model, Visualisation design, Evaluation
Hybrid recommender systems, prediction strategies, prediction accuracy, case-based reasoning
Information retrieval, children, cross-media search interface
computer science education, introductory course, exam, assessment criteria
Electronic Forms, User requirements, Adaptation
Driving Simulator, Virtual Instructor, Gaze Behavior, Feedback
motion cue, stereoscopy, medical visualization, angiography
Ad-hoc workflow, teach-back, user evaluation
Social robots, Non-laboratory environment, Behavioral analysis, Quantitative evaluation
educational games, endogenous games, exogenous games, game design, game experience
Mixed reality, sketch based design,sketch augmentation,paper based interface,computer supported design,design tool
Conversational Agents, Gaze, Non-Verbal Communication
hybrid meetings, videoconferencing, selective gaze, selective listening, social presence, group process, turn-taking, remote participation
specification technique, interactive services, web-based services, prototype
2D/3D Interaction, Medical Segmentation, Virtual Environments, Multimodal, User Study
Computer Science Education, Undergraduate Research
Gaze, embodied conversational agents, human computer interaction
Electronic Forms, Adaptation
Interactive Surface, Tabletop Display, Tangible User Interface (TUI), Creativity, Creativity Assessment, Cooperation, Empirical Study
Distance Education, Web Based Learning, Virtual Teams, ICT
informatics, curriculum (general), taxonomies, levels of competence, educational profiles
Exertion Interfaces, Entertainment Computing Research, Evaluation
Computer Science Education, Netherlands, Teacher Training, Policy
Computer Science Education, Distance Education
specification, web-based services, multi-modal dialogues, virtual worlds
visual search, automatic warning system, magnetic resonance angiography, image segmentation
Group decision-making, situational awareness, teamwork, collaborative environment
Team projects, human-computer interaction, usability, user-centered design
Virtual Environments, Software Architectures,Entity-Relationship model, Specification Languages
Web-Based Learning, Flexibility, Human-Computer Interaction, Project-Based Education
Human computing, human-computer interaction, evaluation
Human-Computer Interaction, Evaluation, Emerging
Video Surrogate, Prototype Browser, Usability
Collaboration, Multi-Touch Interfaces, Tangible Interfaces, Information Retrieval, Museum
tangible user interfaces, multi-touch table, tabletop, information access, children
Curved planar reformation, Direct volume rendering, Angiography, Segmentation, CE-MRI, User study
Simulation, traffic scenarios, virtual agent, effectiveness
Social robots, Voice pitch, Humor, Empathy, User studies, Quantitative evaluation
Appraisal theory of interest, textual complexity, Information eXperience
social robots, quantitative evaluation, non-laboratory conditions
Sheet music, pen, touch, tablet pc, digital music stand
Human-computer interaction, personalization, device characteristics, navigation support
Human-Robot Interaction, Small Groups, Robot Gaze, Robot Noise, Experiment
User engagement and floor control, online speech recognition, automatic meeting assistant
Computer Science Education, Human-Computer Interaction, Course Development