Drienerlolaan 5
Enschede, NB 7522
Netherlands
Human Media Interaction (HMI)
SSRN RANKINGS
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in Total Papers Citations
Smileyometer, children, measuring fun and enjoyment, museum
video games, playing styles, movement patterns, motion capturing
LEMtool, emotion, user experience, visual appeal, web pages
movement-based interaction, exertion, immersion, body movement patterns, emotion, physical activity, whole-body sports games, gaming experience
Tangible User Interfaces; Multi-Touch Table; Tabletop; Information Access; Children; User Experience Model
Human-robot interaction, personality perception, cultural differences, task context
Mediated social touch, haptic feedback, vibrotactile stimulation, user Interfaces, haptic I/O, prototyping
Personalization, Multi-Touch Interaction, Child-Computer Interaction, Enjoyment, Intrinsic Motivation
SQL, Computer Science Education, Programming, Imperative Languages
Navigation assistance, Personal agents, Virtual environments
Children, Information Retrieval, Relevance
Driving Simulator, Intelligent Tutoring System, Driving Instruction, Human-Computer Interaction
Computer Science Education, Teacher Training
Social connectedness, photo sharing, user experiences, evaluation
Personalization, collaboration, playfulness, tabletop, museum
Personalization, Adaptive Systems, Recommender Systems, User Modeling
human-robot interaction, tour guide robot, museum, field study, non-verbal orientation behaviour
User Interfaces, Haptic I/O, Prototyping
Computer Science Education, Didactics, Secondary Education, Teacher Training
Literacy, Gamification, Motivation, User Enjoyment
computer science education, teacher training
Design, Experimentation, Human Factors, Social connectedness, Photo sharing, Rehabilitation
Social connectedness, photo sharing, user evaluation
Driving instruction, virtual environment, human-computer interaction
Human-Computer Interaction, Interactive playgrounds, Children, Traditional play, Emergent play
Mobile ECA, User Interfaces, User Evaluations, (Mobile) Coaching Applications
SQL, secondary education, problem-solving strategies, personality traits, style of working
Computer Science Education, Programming, Abstract Reasoning
ambient intelligence, multidisciplinary collaboration, molecular biology, microarray experiments
Interactive playgrounds, Children, Traditional play, Emergent play, HCI
interaction design, multimodal interaction, tangible interaction, children, music education
Haptic I/O, Evaluation, methodology
Modality Ontology, Modality Choice, Modality Allocation, Modality Combination
Informatics, informatics majors, curriculum (general), role of CIT, academic requirements, business and industry requirements
computer science education, secondary education, problem solving, SQL
Participatory design, games for therapy, tangible games, special user groups, children, cerebral palsy
User eXperience (UX), Information Retrieval (IR), Personalization, Human-Centered, Emotion, Relevance
Co-located collaboration,situational awareness,creativity,teamwork,collaborative environment,scientific teams
Robot Acceptance, Assistive technologies, Activities of daily Living (ADL’s), Human Robot Interaction
Human-Robot Interaction, Small groups, Robot Gaze, Museum robot, Guide robot, Robot Storytelling
Human robot interaction, approach direction, multiple people, task orientation, comfort
Human-computer interaction, personalisation, navigation support, methods
Human-computer interaction, movement-based interfaces, user engagement, immersion
computer science education, secondary education, SQL
Human Tour Guide Behavior, Non-Verbal Robot Behavior, Contextual Analysis
computer science education, teacher training, evaluation
Virtual Environments, Embodied Agents, Human-Computer Interaction, User Assistance
Design Principles, Virtual Environments, Navigation Assistance
abstraction, abstraction level, computer science, pedagogy, recursion
human-robot interaction, gaze behavior, robot behavior, museum
Social Robotics, Field Study
Human-Computer Interaction, Children, Music Education
Meetings, human interaction, annotation, multimodal, user requirements
volume visualization, segmentation, radiology, MRA, visual cues
Conversational agents, gaze, evaluation
User Study, Bioinformatics, Human-Computer Interaction, Co-Located Collaboration, Visualisations
human-computer interaction, user navigation, metrics
e-therapy, virtual coach, smoking cessation
Volume visualization, 3D navigation, Radiology, MRA
Human-Computer Interaction Design, Computer Supported Collaborative Work, Project-Based Education
Multimodal interaction, young children, embodied agents, musical interaction, edutainment
Virtual Agents, Virtual Environments, Navigation
Hybrid recommender systems, prediction strategies, prediction accuracy, case-based reasoning
Computer Science Education, Teacher Training, Government Policy
Information retrieval, children, cross-media search interface
Social connectedness, photo sharing, photo frames, special needs, elderly, rehabilitation, ICT support
bottom-up design, database query language, implemented models, instructional strategies, problem solving, relational database, Structured Query Language, top-down design
movement-based interaction, exertion, immersion, engagement, flow, games, entertainment
navigation assistance, agent technology, virtual environments, web-based services, multi-modal dialogues, usability, evaluation
movement-based interfaces, exertion interfaces, ambient intelligence, games, entertainment, human-computer interaction, interaction coordination, design, evaluation
Social robots, Non-laboratory environment, Behavioral analysis, Quantitative evaluation
Social Robots, Voice Pitch, User Studies
anthropomorphic agents, gender-ambigous vs. gender-marked look, user studies
Multimodal conversational interactions, qualitative evaluations, behavior analysis
educational games, endogenous games, exogenous games, game design, game experience
Goal-based structuring, Recommender systems, Uses and gratification theory, Decision theory, Personalisation
3D visualization, automatic warning, radiology, visual cues, Curved Planar Reformation
informatics, curriculum (general), taxonomies, levels of competence, educational profiles
Conversational Agents, Gaze, Non-Verbal Communication
computer science education, introductory course, exam, assessment criteria
Co-location, situational awareness, teamwork, collaborative working environment, shared display
computer science education, Netherlands, teacher training
Information handling, general practitioner, decision support, electronic patient record
2D/3D Interaction, Medical Segmentation, Virtual Environments, Multimodal, User Study
Driving Simulator, Virtual Driving Instructor, software agent, traffic scenarios
Design process, User analysis, Task analysis, Domain analysis, User profile, Task model, Visualisation design, Evaluation
SQL, Secondary Education, Problem-Solving Strategies, Personality Traits, Style of Working
Electronic Forms, User requirements, Adaptation
Group decision-making, situational awareness, teamwork, collaborative environment
Educational games, Endogenous games, Exogenous games, Game design, Game experience
Driving Simulator, Virtual Instructor, Gaze Behavior, Feedback
Driving Simulators, Intelligent Tutoring System, Human-Computer Interaction
hybrid meetings, videoconferencing, selective gaze, selective listening, social presence, group process, turn-taking, remote participation
Computer Science Education, Netherlands, Teacher Training, Policy
Computer Science Education, Distance Education
specification technique, interactive services, web-based services, prototype
motion cue, stereoscopy, medical visualization, angiography
Human computing, human-computer interaction, evaluation
Computer Science Education, Undergraduate Research
Gaze, embodied conversational agents, human computer interaction
Tour guide robot, User-centered design, anthropomorphism, specific robot behavior, design
Team projects, human-computer interaction, usability, user-centered design
Interactive Surface, Tabletop Display, Tangible User Interface (TUI), Creativity, Creativity Assessment, Cooperation, Empirical Study
Virtual Environments, Software Architectures,Entity-Relationship model, Specification Languages
Distance Education, Web Based Learning, Virtual Teams, ICT
visual search, automatic warning system, magnetic resonance angiography, image segmentation
Ad-hoc workflow, teach-back, user evaluation
Electronic Forms, Adaptation
Web-Based Learning, Flexibility, Human-Computer Interaction, Project-Based Education
Mixed reality, sketch based design,sketch augmentation,paper based interface,computer supported design,design tool
specification, web-based services, multi-modal dialogues, virtual worlds
Human-Computer Interaction, Evaluation, Emerging
Exertion Interfaces, Entertainment Computing Research, Evaluation
Video Surrogate, Prototype Browser, Usability
Collaboration, Multi-Touch Interfaces, Tangible Interfaces, Information Retrieval, Museum
tangible user interfaces, multi-touch table, tabletop, information access, children
Curved planar reformation, Direct volume rendering, Angiography, Segmentation, CE-MRI, User study
Simulation, traffic scenarios, virtual agent, effectiveness
Social robots, Voice pitch, Humor, Empathy, User studies, Quantitative evaluation
Appraisal theory of interest, textual complexity, Information eXperience
social robots, quantitative evaluation, non-laboratory conditions
Sheet music, pen, touch, tablet pc, digital music stand
Human-computer interaction, personalization, device characteristics, navigation support
Human-Robot Interaction, Small Groups, Robot Gaze, Robot Noise, Experiment
Computer Science Education, Human-Computer Interaction, Course Development
User engagement and floor control, online speech recognition, automatic meeting assistant