Drienerlolaan 5
Enschede, NB 7522
Netherlands
Human Media Interaction (HMI)
SSRN RANKINGS
in Total Papers Citations
video games, playing styles, movement patterns, motion capturing
movement-based interaction, exertion, immersion, body movement patterns, emotion, physical activity, whole-body sports games, gaming experience
Tangible User Interfaces; Multi-Touch Table; Tabletop; Information Access; Children; User Experience Model
Driving Simulator, Intelligent Tutoring System, Driving Instruction, Human-Computer Interaction
Navigation assistance, Personal agents, Virtual environments
Driving instruction, virtual environment, human-computer interaction
Interactive playgrounds, Children, Traditional play, Emergent play, HCI
Co-located collaboration,situational awareness,creativity,teamwork,collaborative environment,scientific teams
Personalization, Adaptive Systems, Recommender Systems, User Modeling
Human-Computer Interaction, Interactive playgrounds, Children, Traditional play, Emergent play
Modality Ontology, Modality Choice, Modality Allocation, Modality Combination
Virtual Agents, Virtual Environments, Navigation
Virtual Environments, Embodied Agents, Human-Computer Interaction, User Assistance
Design Principles, Virtual Environments, Navigation Assistance
ambient intelligence, multidisciplinary collaboration, molecular biology, microarray experiments
movement-based interaction, exertion, immersion, engagement, flow, games, entertainment
Meetings, human interaction, annotation, multimodal, user requirements
Goal-based structuring, Recommender systems, Uses and gratification theory, Decision theory, Personalisation
Conversational agents, gaze, evaluation
Human-computer interaction, movement-based interfaces, user engagement, immersion
Co-location, situational awareness, teamwork, collaborative working environment, shared display
e-therapy, virtual coach, smoking cessation
movement-based interfaces, exertion interfaces, ambient intelligence, games, entertainment, human-computer interaction, interaction coordination, design, evaluation
Social Robotics, Field Study
Human-Computer Interaction, Children, Music Education
Social Robots, Voice Pitch, User Studies
anthropomorphic agents, gender-ambigous vs. gender-marked look, user studies
Multimodal conversational interactions, qualitative evaluations, behavior analysis
Driving Simulator, Virtual Driving Instructor, software agent, traffic scenarios
navigation assistance, agent technology, virtual environments, web-based services, multi-modal dialogues, usability, evaluation
Driving Simulators, Intelligent Tutoring System, Human-Computer Interaction
Hybrid recommender systems, prediction strategies, prediction accuracy, case-based reasoning
educational games, endogenous games, exogenous games, game design, game experience
Educational games, Endogenous games, Exogenous games, Game design, Game experience
Driving Simulator, Virtual Instructor, Gaze Behavior, Feedback
3D visualization, automatic warning, radiology, visual cues, Curved Planar Reformation
Social robots, Non-laboratory environment, Behavioral analysis, Quantitative evaluation
Conversational Agents, Gaze, Non-Verbal Communication
Gaze, embodied conversational agents, human computer interaction
specification technique, interactive services, web-based services, prototype
hybrid meetings, videoconferencing, selective gaze, selective listening, social presence, group process, turn-taking, remote participation
Exertion Interfaces, Entertainment Computing Research, Evaluation
specification, web-based services, multi-modal dialogues, virtual worlds
visual search, automatic warning system, magnetic resonance angiography, image segmentation
Virtual Environments, Software Architectures,Entity-Relationship model, Specification Languages
Human-Computer Interaction, Evaluation, Emerging
tangible user interfaces, multi-touch table, tabletop, information access, children
Simulation, traffic scenarios, virtual agent, effectiveness
Social robots, Voice pitch, Humor, Empathy, User studies, Quantitative evaluation
social robots, quantitative evaluation, non-laboratory conditions
User engagement and floor control, online speech recognition, automatic meeting assistant