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Phishing, reporting, leaderboards, cognitive evaluation theory, gamification, gamification elements, groups, motivation, validation, attribution, incentives, public display, accuracy, hits, false positives, work disruption
Cybersecurity, Phishing, Phishing Susceptibility, Information Security, Contextual theory, Social Network Analysis, multi-level model
IT Ecosystem, Platform, Trust, Trust Transfer Theory, Social Exchange Theory, Complex Technology Configuration, Platform IT
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used cars, automobile industry, CarMax, Carvana, agile, lean, waterfall, design thinking, user experience, UX, business models, disruption, project management, product management
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COVID-19, coronavirus, working remotely, digital product services industry, pandemic, crisis management, project management, product management, agile, design thinking, stakeholder management, team structure
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