Reina Y. Arakji

City University of New York - Paul H. Chook Department of Information Systems & Statistics

17 Lexington Avenue

New York, NY 10010

United States

SCHOLARLY PAPERS

4

DOWNLOADS
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Top 26,723

in Total Papers Downloads

1,737

SSRN CITATIONS
Rank 32,730

SSRN RANKINGS

Top 32,730

in Total Papers Citations

0

CROSSREF CITATIONS

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Scholarly Papers (4)

1.

Avatar Business Value Analysis: A Method for the Evaluation of Business Value Creation in Virtual Commerce

Journal of Economic Commerce Research, 2008
Number of pages: 14 Posted: 17 Jun 2008
Reina Y. Arakji and Karl Reiner Lang
City University of New York - Paul H. Chook Department of Information Systems & Statistics and City University of New York - Paul H. Chook Department of Information Systems & Statistics
Downloads 706 (35,317)

Abstract:

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Business Strategy, Business Value Creation, Online Marketing, Second Life, Traffic Metrics, Virtual Commerce, Virtual Worlds

2.

Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Video Game Industry

Journal of Management Information Systems, Vol. 24, No. 2, pp. 195-219, Fall 2007
Number of pages: 38 Posted: 12 Nov 2007 Last Revised: 01 Sep 2014
Reina Y. Arakji and Karl Reiner Lang
City University of New York - Paul H. Chook Department of Information Systems & Statistics and City University of New York - Paul H. Chook Department of Information Systems & Statistics
Downloads 700 (35,746)

Abstract:

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digital entertainment, innovation, outsourcing, producer-consumer collaboration, user-generated content, peer production, video games

3.

The Virtual Cathedral and the Virtual Bazaar

DATABASE for Advances in Information Systems, Vol. 38, No. 4, pp. 33-39, November 2007
Number of pages: 7 Posted: 12 Nov 2007
Reina Y. Arakji and Karl Reiner Lang
City University of New York - Paul H. Chook Department of Information Systems & Statistics and City University of New York - Paul H. Chook Department of Information Systems & Statistics
Downloads 253 (120,854)

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Digital Entertainment, Innovation, Non-Market Collaboration, Outsourcing, Peer Production, Producer-Consumer Collaboration, Social Production, Theory of the Firm, User-Generated Content, Virtual Worlds

4.

The Evolution of Innovation Across Web 2.0 Platforms Through Mutation, Natural Selection, and Reuse

Number of pages: 10 Posted: 11 Jul 2009
Reina Y. Arakji and Karl Reiner Lang
City University of New York - Paul H. Chook Department of Information Systems & Statistics and City University of New York - Paul H. Chook Department of Information Systems & Statistics
Downloads 78 (309,939)

Abstract:

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