Brian Mennecke

Iowa State University

Ames, IA 50011-2063

United States

http://www.bus.iastate.edu/mennecke

SCHOLARLY PAPERS

11

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SSRN CITATIONS
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Top 40,668

in Total Papers Citations

2

CROSSREF CITATIONS

11

Scholarly Papers (11)

1.

Second Life and Other Virtual Worlds: A Roadmap for Research

28th International Conference on Information Systems (ICIS), 2007
Number of pages: 6 Posted: 15 Oct 2007 Last Revised: 03 Aug 2014
Iowa State University, Columbia University, Harvard University, Emory University - Goizueta Business School, ReactionGrid, Inc., IBM Corporation and Iowa State University - College of Business
Downloads 2,847 (4,024)
Citation 1

Abstract:

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virtual worlds, synthetic worlds, online games, virtual reality, human computer interaction, Second Life, World of Warcraft, research frameworks

2.

It's Just a Game, or is It? Real Money, Real Income, and Real Taxes in Virtual Worlds

Communications of AIS, Vol. 19, July 2007
Posted: 17 Oct 2007 Last Revised: 03 Aug 2014
Iowa State University, Iowa State University, Iowa State University - Department of Accounting and Finance and Iowa State University - Department of Accounting and Finance
Downloads 474 (59,838)

Abstract:

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virtual worlds, massively multiplayer online games (MMOG), Second Life, taxation policy

3.

Embodied Social Presence Theory

Mennecke, B.E., Triplett; J. L., Hassall, L., & Jordan-Conde, Z. Embodied Social Presence Theory. 43rd Hawaiian International Conference on System Sciences, January 5-8, 2010, Koloa, HI
Number of pages: 10 Posted: 20 Oct 2008 Last Revised: 28 Jul 2015
Iowa State University, Iowa State University, Iowa State University and Iowa State University
Downloads 376 (78,881)
Citation 3

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Social Presence, Activity Theory, Embodiment, User Perceptions, Virtual Environments, Virtual Worlds, Second Life, Synthetic Worlds, Online Games, Virtual Reality, Human Computer Interaction, research frameworks

4.

Second Life and Other Virtual Worlds: A Roadmap for Research (Follow-Up Article to the 2007 International Conference on Information Systems Panel)

Communications of the Association for Information Systems, Vol. 18, No. 28, 2008
Number of pages: 6 Posted: 04 Mar 2008 Last Revised: 14 Nov 2008
Iowa State University, IBM Corporation, IBM Corporation, Columbia University, Harvard University, Emory University - Goizueta Business School, Iowa State University - College of Business and ReactionGrid, Inc.
Downloads 299 (102,452)
Citation 1

Abstract:

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virtual worlds, synthetic worlds, multi-user virtual environments, online games, virtual reality, human computer interaction, Second Life, research frameworks

5.

Avatars to Mavatars: The Role of Marketing Avatars and Embodied Representations in Consumer Profiling

Business Horizons, Forthcoming
Number of pages: 26 Posted: 10 Oct 2012 Last Revised: 14 Mar 2013
Brian Mennecke and Anicia Peters
Iowa State University and Iowa State University
Downloads 143 (205,036)

Abstract:

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facial recognition, avatar, marketing, customer profile, mobile applications, privacy, management of technology

6.

Adoption of Biometric Authentication Systems: Implications for Research and Practice in the Deployment of End-User Security Systems

Laux, D., Luse, A., Mennecke, B.E., & Townsend, A.M. Adoption of Biometric Authentication Systems: Implications for Research and Practice in the Deployment of End-User Security Systems, Journal of Organizational Computing and Electronic Commerce, 21(3), pp. 221-245, Fall 2011
Number of pages: 47 Posted: 11 Feb 2013
Dawn Laux, Andy Luse, Brian Mennecke and Anthony M. Townsend
Purdue University, Iowa State University - Department of Logistics, Operations, and Management Information Systems, Iowa State University and Iowa State University - College of Business
Downloads 136 (213,620)

Abstract:

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Biometric Technology, Diffusion of Innovations, Organizational Adoption, End-User Security Systems, User Authentication, Financial Services Industry

7.

An Examination of a Theory of Embodied Social Presence in Virtual Worlds

Mennecke, B.E., Triplett, J., Hassall, L.M., Jordan, Z., & Heer, R. An Examination of a Theory of Embodied Social Presence in Virtual Worlds, Decision Sciences, 42(2), pp. 413-450, May 2011
Number of pages: 86 Posted: 11 Feb 2013
Iowa State University, Iowa State University, Iowa State University, Iowa State University and Iowa State University
Downloads 43 (416,603)

Abstract:

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Activity Theory, Avatar, Co-Presence, Embodied Social Presence, Embodiment, Social Presence, Virtual Worlds

8.

The Changing Nature of User Attitudes Toward Virtual World Technology: A Longitudinal Study

Computers and Human Behavior (Forthcoming)
Number of pages: 30 Posted: 17 Nov 2012 Last Revised: 13 Feb 2013
Andy Luse, Brian Mennecke and Janea L. Triplett
Iowa State University - Department of Logistics, Operations, and Management Information Systems, Iowa State University and Iowa State University
Downloads 29 (476,416)

Abstract:

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Virtual worlds, Technology acceptance, Longitudinal, Self-efficacy, Content analysis

9.

Taxation Policy in Virtual Worlds: Issues Raised by Second Life and Other Unstructured Games

Journal of Legal Tax Research, Vol. 6, No. 1, pp. 94-107, Fall 2008
Posted: 24 Oct 2008 Last Revised: 05 Aug 2014
Iowa State University, Iowa State University, Iowa State University - Department of Accounting and Finance and Iowa State University - Department of Accounting and Finance

Abstract:

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virtual worlds, synthetic worlds, massively multiplayer online games (MMOG), Second Life, currency exchange, tax law, taxation policy, virtual environments, online games

10.

The Role of Effective Modeling in the Development of Self-Efficacy: The Case of the Transparent Engine

Decision Sciences Journal of Innovative Education, Vol. 5, No. 1, 2007
Posted: 08 Nov 2006
Kevin P. Scheibe, Brian Mennecke and Andy Luse
Iowa State University - College of Business, Iowa State University and Iowa State University - Department of Logistics, Operations, and Management Information Systems

Abstract:

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Active learning, enactive mastery, vicarious experience, self-efficacy

11.

Creating Offshore-Ready it Professionals: A Global Perspective and Strong Collaborative Skills are Needed

Journal of Labor Research, Vol. 27, No. 3, pp. 275-290, Summer 2006
Posted: 03 Oct 2006
Iowa State University - College of Business, Iowa State University and Virginia Polytechnic Institute & State University - Pamplin College of Business

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IT outsourcing