Gaming the System: Virtual Worlds and the Securities Markets

38 Pages Posted: 19 Oct 2007  

Caroline M. Bradley

University of Miami - School of Law

Date Written: October 2007

Abstract

IPOs and stock exchanges in virtual worlds such as Second Life raise a number of issues for real world financial regulators as well as for player-inhabitants of virtual worlds and academic researchers who focus on virtual worlds. The paper argues that under current rules some virtual world financial transactions constitute transactions in securities, and are therefore subject to registration requirements and fraud liability under the securities laws. Treating this virtual financial activity as only an aspect of the game would risk encouraging fraud. Thus an exemption regime would be desirable to distinguish between game activity with a financial theme and scams. Beyond this technical question the paper raises questions for future research about whether and how virtual world financial activity may affect players' expectations and behavior in real world financial markets.

Suggested Citation

Bradley, Caroline M., Gaming the System: Virtual Worlds and the Securities Markets (October 2007). University of Miami Legal Studies Reseach Paper No. 2007-10 . Available at SSRN: https://ssrn.com/abstract=1022441 or http://dx.doi.org/10.2139/ssrn.1022441

Caroline M. Bradley (Contact Author)

University of Miami - School of Law ( email )

P.O. Box 248087
Coral Gables, FL 33146
United States
305-284-2082 (Phone)
305-284-6506 (Fax)

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