Defining Speech in an Entertainment Age: The Case of First Amendment Protection for Video Games
22 Pages Posted: 9 Feb 2020
Abstract
Defining Speech in an Entertainment Age: The Case of First Amendment Protection for Video Games, argues that in a media society producing ever increasing amounts of entertainment the courts must closely examine the types of entertainment that qualify as protected speech under the First Amendment. In laying out a theory of what type of expressions warrant constitutional status, the article focuses on the examples provided by recent case law concerning violent video games.
Keywords: First Amendment, Free Speech, Protected Speech, Low value Speech, Video Games
JEL Classification: K1, K3, K10, K19, K30, K39
Suggested Citation: Suggested Citation
Garry, Patrick M., Defining Speech in an Entertainment Age: The Case of First Amendment Protection for Video Games. Southern Methodist University Law Review, Vol. 57, No. 1, 2004, Available at SSRN: https://ssrn.com/abstract=1030633
Feedback
Feedback to SSRN