Defining Speech in an Entertainment Age: The Case of First Amendment Protection for Video Games

22 Pages Posted: 9 Feb 2020

See all articles by Patrick M. Garry

Patrick M. Garry

University of South Dakota - School of Law

Abstract

Defining Speech in an Entertainment Age: The Case of First Amendment Protection for Video Games, argues that in a media society producing ever increasing amounts of entertainment the courts must closely examine the types of entertainment that qualify as protected speech under the First Amendment. In laying out a theory of what type of expressions warrant constitutional status, the article focuses on the examples provided by recent case law concerning violent video games.

Keywords: First Amendment, Free Speech, Protected Speech, Low value Speech, Video Games

JEL Classification: K1, K3, K10, K19, K30, K39

Suggested Citation

Garry, Patrick M., Defining Speech in an Entertainment Age: The Case of First Amendment Protection for Video Games. Southern Methodist University Law Review, Vol. 57, No. 1, 2004, Available at SSRN: https://ssrn.com/abstract=1030633

Patrick M. Garry (Contact Author)

University of South Dakota - School of Law ( email )

414 E. Clark Street
Vermillion, SD 57069
United States

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