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Virtual Worlds: Yet Another Challenge to Intellectual Property Law

Global IP Summit Magazine, 2007

9 Pages Posted: 3 Jan 2008  

Martine Boonk

VU University Amsterdam

Arno R. Lodder

Vrije Universiteit - Dep. Transnational Legal Studies - CLI/Center for Law and Internet

Abstract

In this paper we highlight some interesting aspects of Massively Multiplayer Online Role Playing Games (MMORPGs), such as Second Life and World of Warcraft. The number of participants in these so-called virtual worlds are increasing exponentially (currently millions of players). Beside the economic and social impact, several challenging legal issues arise. Our focus in this paper is on intellectual property issues.

Keywords: copyright law, intellectual property, virtual worlds, mmorpg

Suggested Citation

Boonk, Martine and Lodder, Arno R., Virtual Worlds: Yet Another Challenge to Intellectual Property Law. Global IP Summit Magazine, 2007. Available at SSRN: https://ssrn.com/abstract=1079970

Martine Boonk (Contact Author)

VU University Amsterdam ( email )

De Boelelaan 1105
Amsterdam, ND North Holland 1081 HV
Netherlands

HOME PAGE: http://cli.vu

Arno R. Lodder

Vrije Universiteit - Dep. Transnational Legal Studies - CLI/Center for Law and Internet ( email )

De Boelelaan 1105
Amsterdam, 1081HV
Netherlands

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