User-Generated Content & Virtual Worlds

Vanderbilt Journal of Entertainment and Technology Law, Forthcoming

22 Pages Posted: 18 Feb 2008 Last revised: 9 Apr 2014


Many legal commentators have claimed that virtual worlds owe their popularity to their focus on user-generated content and user creativity. While this is true in part and authorial freedom may draw consumers to virtual worlds, user-generated content can also pose risks to virtual world businesses from both an aesthetic and legal perspective.

A significant tension exists between permitting participants to create content freely and building a successful virtual environment. In some instances, user-generated content can overwhelm virtual worlds. The future of user-generated content in virtual worlds is not clear, given the significant practical and legal problems that accompany user-generated content.

Keywords: virtual world, user-generated content, digital culture

JEL Classification: K10, K11, K19

Suggested Citation

Lastowka, Greg, User-Generated Content & Virtual Worlds. Vanderbilt Journal of Entertainment and Technology Law, Forthcoming, Available at SSRN:

Greg Lastowka (Contact Author)

Rutgers School of Law ( email )

Newark, NJ
United States


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