Computing Equilibria of N-Player Games with Arbitrary Accuracy
34 Pages Posted: 23 Mar 2008
Date Written: February 2008
From a variant of Kuhn's triangulation we derive a discrete version of the Global Newton Method that yields an epsilon-equilibrium of an N-player game and then sequentially reduces epsilon toward zero to obtain any desired precision or the best precision for any number of iterations.
JEL Classification: C63, C72
Suggested Citation: Suggested Citation