Computing Equilibria of N-Player Games with Arbitrary Accuracy
34 Pages Posted: 23 Mar 2008
Date Written: February 2008
Abstract
From a variant of Kuhn's triangulation we derive a discrete version of the Global Newton Method that yields an epsilon-equilibrium of an N-player game and then sequentially reduces epsilon toward zero to obtain any desired precision or the best precision for any number of iterations.
JEL Classification: C63, C72
Suggested Citation: Suggested Citation
Govindan, Srihari and Wilson, Robert B., Computing Equilibria of N-Player Games with Arbitrary Accuracy (February 2008). Stanford University Graduate School of Business Research Paper No. 1984, Available at SSRN: https://ssrn.com/abstract=1111767 or http://dx.doi.org/10.2139/ssrn.1111767
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