Outlaw Community Innovation

22 Pages Posted: 6 Jul 2008 Last revised: 15 Jul 2008

See all articles by Celine Schulz

Celine Schulz

Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management)

Stefan Wagner

ESMT European School of Management and Technology

Date Written: July 2, 2008

Abstract

Recent studies of outlaw communities provide qualitative evidence of their existence and the organisation of the underlying innovation processes. We provide descriptive results from a large scale survey of two online outlaw communities focussing on Microsoft's XBox. In line with previous findings, we identify two types of participants in outlaw communities - user innovators and adopters. Based on 2,256 responses, we find that users modify their XBox mainly to be able to increase the set of available functions of their XBox. Users are also motivated to modify their XBox for the sake of having fun and to conduct pirate behaviour. Finally, the results from our survey suggest that user innovators are largely intrinsically motivated by fun and the intellectual stimulation of writing code for homebrew software.

Keywords: Outlaw community innovation, video game consoles, homebrew software

Suggested Citation

Schulz, Celine and Wagner, Stefan, Outlaw Community Innovation (July 2, 2008). Available at SSRN: https://ssrn.com/abstract=1154777 or http://dx.doi.org/10.2139/ssrn.1154777

Celine Schulz

Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management) ( email )

Kaulbachstr. 45
Munich, DE 80539
Germany

Stefan Wagner (Contact Author)

ESMT European School of Management and Technology ( email )

Schlossplatz 1
10117 Berlin
Germany

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