Scalable Learning in World of Warcraft
16 Pages Posted: 16 Nov 2008
Date Written: November 13, 2008
Abstract
Since 1996, a new genre of games has emerged. These games, called Massively Multiplayer Online Games, or MMOGs, have created a new context for play within the culture of a large scale social network. World of Warcraft is one of the most recent examples of the genre and exemplifies how these games serve as complex and, most importantly, scalable learning environments.
Keywords: learning, MMOG, scalable learning, Warcraft, virtual worlds
Suggested Citation: Suggested Citation
Thomas, Douglas, Scalable Learning in World of Warcraft (November 13, 2008). Available at SSRN: https://ssrn.com/abstract=1300906 or http://dx.doi.org/10.2139/ssrn.1300906
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