Scalable Learning in World of Warcraft

16 Pages Posted: 16 Nov 2008  

Douglas Thomas

University of Southern California - Annenberg School for Communication and Journalism

Date Written: November 13, 2008

Abstract

Since 1996, a new genre of games has emerged. These games, called Massively Multiplayer Online Games, or MMOGs, have created a new context for play within the culture of a large scale social network. World of Warcraft is one of the most recent examples of the genre and exemplifies how these games serve as complex and, most importantly, scalable learning environments.

Keywords: learning, MMOG, scalable learning, Warcraft, virtual worlds

Suggested Citation

Thomas, Douglas, Scalable Learning in World of Warcraft (November 13, 2008). Available at SSRN: https://ssrn.com/abstract=1300906 or http://dx.doi.org/10.2139/ssrn.1300906

Douglas Thomas (Contact Author)

University of Southern California - Annenberg School for Communication and Journalism ( email )

3502 Watt Way, Suite 304
Los Angeles, CA 90089
United States

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