16 Pages Posted: 16 Nov 2008
Date Written: November 13, 2008
Since 1996, a new genre of games has emerged. These games, called Massively Multiplayer Online Games, or MMOGs, have created a new context for play within the culture of a large scale social network. World of Warcraft is one of the most recent examples of the genre and exemplifies how these games serve as complex and, most importantly, scalable learning environments.
Keywords: learning, MMOG, scalable learning, Warcraft, virtual worlds
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